››TOTECLIP.COM›››- full title : Total Eclipse›- author/coder: mariuszw›- release date: Oct. 2015›- source / www: www.atariage.com›- other info : port from C64›- genre / type: 3D-Adv.›- min. config.: XL/XE-OS (Rev. 2),› 64KBytes of RAM,› (Atari) Basic off›››Description 1:›(taken from mobygames.com)››Total Eclipse uses a 3D system called›Freescape developed by Incentive›Software Ltd.››A pyramid has been built to destroy›anything that blocks the sun and now›a total eclipse is about to occur.›Collect ankhs to open doors, shoot›mummies, drink water and maybe then›you solve the puzzle of the pyramid.››Controlling yourself in the 3D world,›you may change the angle of your›rotation and width of your steps to›avoid some obstacles. Also you can›use your gun to shoot some doors or›to eliminate some foes.›››Description 2:›(taken from Wikipedia.com)››The game backstory as explained in›the manual is that an evil Ancient›Egyptian priest has put a curse on a›massive pyramid dedicated to the Sun›God, Ra. Any object obstructing Ra's›shrine from the Sun would be›destroyed. The protagonist is an›unnamed archeologist who learns that›October 26, 1930, a total eclipse›will obstruct the sun above Cairo,›and the protagonist realized that›the curse will cause the Moon›to explode, devastating Earth with›its debris. The protagonist then›decides to travel to that pyramid and›destroy the shrine to Ra, preventing›the curse/prophecy.››The game starts with the protagonist›having just arrived with a biplane›parked outside the pyramid he is›about to enter, two hours before the›eclipse. The player has to enter and›explore the pyramid, avoid traps,›trigger and activate puzzles and›navigate through maze-like rooms.››Causes of death include dehydration,›and heart attack caused by various›hazards such as falling off ledges,›getting crushed by falling stones and›taking hits from poison darts.›Throughout the maze the player can›discover treasure to accumulate the›score, and also ankhs that serve as›keys to locked doors.››Gameplay:››Like the previous Freescape games›developed by Incentive Software,›Total Eclipse takes place from the›point of view of the main character,›who can move freely within the 3D›environment of the game. This time,›however, the emphasis is more on›adventure, puzzle-solving and›survival; with multi-level›environments to move around and›explore.››The key elements of the game consist›of:››- A water jar, with water which›diminishes as the player progresses;›when it is empty the player will die›of dehydration. The jar can be›refilled with water found around the›levels.››- A heart-rate monitor, which›actually serves as a health›indicator. When the player suffers›from damage or walks around a›dangerous area, the rate will go›higher. The player can keep it lower›by resting, sacrificing some of the›available time.››- A flash-light, with a limited›battery-life, which allows you to›explore some of the darker areas of›the game.››- A magnetic compass for navigation››- A wrist watch which shows the›remaining time.››- A pistol which is used for›manipulating the environment, such›as shooting at doors, chests and›mechanisms to open or trigger them.›(There are also a few enemies.)››Items that can be found in the›pyramid are:››- Pairs of symbols, which the player›must shoot in order to trigger›something (e.g. open a locked door)››- Pools or fountains of water to fill›the water jar.››- Ankhs that serve as keys to barred›doors; these are finite throughout›the pyramid, and part of the›challenge consists not wasting them.››- The player can also find treasure,›which simply serves as a side quest›and only accumulates score.›››Description 3:›(taken from C64games.de)››TOTAL ECLIPSE, Featuring Freescape›(tm) by Major Developments›››BACKGROUND››It is written that, in the heart of›ancient Egypt hundreds of years ago,›the High Priest of the day had become›annoyed. His people were revolting›and refused to continue the›sacrifices to Ra the God of Sun. His›anger had erupted so he set an›ominous curse as punishment to the›people.››A great pyramid was erected and at›the topmost chamber a shrine was›built for Ra the Sun-God. The curse›was set. Should anything ever block›the sun's rays during daylight hours›it would be destroyed.››It is now 26th October, 1930 and in›just 2 hours the moon will totally›eclipse the sun, triggering the curse›of Ra, causing the offending moon to›explode showering the Earth with›colossal meteorites thus upsetting›the ecological balance, and plunging›civilisation into a dark age of›starvation and conflict.››YOUR MISSION››It is 8 o'clock, you have just landed›your bi-plane next to the great›pyramid. Your mission is to reach and›destroy the shrine of the Sun-God Ra,›which is located at the apex of the›pyramid.››TREASURE››Collect as much as possible-you're›gonna be rich! First day's target›#125,000.››YOUR EQUIPMENT››A revolver - plus an ample supply of›bullets.››Your wrist watch - the eclipse is›due just before 10 o'clock.››A water bottle - keep this topped up›-it is very hot! It is not healthy to›be without water for long periods.››Your trusty compass - an essential›item for succesful orientation.›››THE SCREEN DISPLAY››Top left›-Ankhs collected.›Top middle›-Value of treasure collected.›Top right›-Current state of the eclipse.››Main window›-Freescape 3D generated view of your› present surroundings. ››Message display›-(Under main window). This normally›indicates your current location plus›the height of this chamber above sea›level shown in cubits eg. 24c = 24›cubits. The entrance to the shrine is›at a height of 72 cubits.››Bottom left to right›-Wrist watch, water bottle, heart›beat, compass.›››26th OCTOBER 1930, EGYPT...›After a three day journey involving›most methods of transport one can›think of, and a few one would›probably not like to, I arrived at›Ankh-Arah village. It was a fairly›typical North African town, with dry›dirty streets, square whitewashed›houses, and a stone well in the main›square.››I jumped clumsily down from my "taxi"›and payed the camel driver his money.›Doing a quick calculation in my head›I came up with the same answer as›when I started the journey-five›shillings and a sixpence for a six›mile camel ride. Captive markets›such as helpless English›Archaeologists obiviously lend›themselves to exploitation by the›locals... oh, well, at least I had›learned the knack of getting off›a camel without landing on my head,›and that probably lowered the price›by sixpence or so.››The driver unstrapped my cases and›let them drop to the ground. Without›any ado he spurred his camel, turned›about and was gone, leaving me›looking rather lost in a slowly›setting cloud of dust.››I retrieved my cases and set off in›search of somewhere to stay. It took›me twenty minutes to find the only›inn in the village: a small sandstone›building like all the others, with›two bedrooms, a hole in the ground›for a latrine and enough insect life›to set the whole English population›scratching themselves. One of these›was the owner, who quinting into the›sun I could just make out the tiniest›silver of the crescent moon, which›would soon eclipse the sun.››All the other exploration work I had›conducted had been very much smaller›than this, and took months of›painstaking effort, researching and›training. It was too big. I would›never make it in time. The shrine›that "Tiny" had identified was right›at the apex. Skirting the base of the›pyramid, I saw the door into the›ante-chamber...››CONTROLS››MOVE FORWARD ^ | STEP SIZE CHANGE S›LOOK UP P | MOVE BACK =3D ›LOOK DOWN L | TURN LEFT Q ›ANGLE CHANGE A | FACE FORWARD F›TURN RIGHT W | HEIGHT CHANGE H›INTERRUPT I | TURN U›REST R | DRAW GUN space ›holding R calms | REPLACE GUN space›the heart | FIRE GUN SHIFT ›››INFORMATION››There are many unsolved mysteries,›and undiscovered chambers. Watch out›for poison darts, many previous›explorers have perished by these!››HINTS››1. HEART. Keep your heart beat slow.›If this gets dangerously fast you may›have a heart attack, so it's best to›REST (See Controls).››2. WATCH YOUR FEET. Look before you›walk-ensure there is steady ground in›front of you by loading down,›especially when entering a new›area.››3. ENTRY to the shrine is via the›Shabaka Chamber at a height of 72›cubits(72C)››4. LEAVE NO STONE UNTURNED! Explore›everywhere, look around, under and›behind everything. Making a map of›your travels could be helpful.››5. IF all else fails try shooting›it.››THE ONLY WAY IS UP!›GOOD LUCK.››(EOF)›››