Haunted Adventure - Boo! Game Program Instructions


1. Credits

Hack by Anthony W. Wong
Additional programming code by Nukey Shay and Brian "Whipcrack" Wong
Grave and shovel coding and graphics by Nukey Shay
Sceptre and old man Graves Ghost artwork inspired by James Francis a.k.a. Out_of_Gas
Label artwork and Manual by Philip R. Frey a.k.a. "Rhindle The Red"
Original Adventure programmed by Warren Robinett

Thanks to the following for additional assistance:
Simon Cornwell (November 13, 1994) for disassembling the Adventure cartridge and commenting the assembly language
Joel D. Park for optimizing and commenting the Adventure disassembly
Steve "Atarius Maximus" Engelhardt for making Adventure Plus, the Create Your Own Adventure editor, and responding to my posts
Nukey Shay for inspiring me with his own 8kAdvent and his myriad of informative posts regarding coding and his personal insights
Brian Wong for step by step instructions for fixing page errors
James Francis a.k.a. Out_of_Gas for inspiring me to continue with his art

James Andreasen for programming the original Haunted House
Stan Jr. and Brian Wong for extensive play testing and comments
Jack The Atari Troll Kortkamp, Pixellated Ghost, pmpddytim (Tim), and Gateway for comments in the forums
Albert Yarusso at AtariAge for his information on making carts
AtariAge for keeping the Atari community alive!
urn


2.  The continuing tale of the haunted house...

In 1981, the stories of a magical urn hidden away within the century old Graves' Manor in the town of Spirit Bay enticed foolhardy explorers to enter. Unsubstantiated reports of people disappearing were attributed to the mansion, but these reports were dismissed as pure fiction by the authorities.  Rumours abounded that adventurers to the haunted house were being scared to death by supernatural forces.  Eventually, a broken urn was recovered and restored by one brave adventurer.  That individual recounted a tale of being pursued by giant tarantulas, vampire bats, and the ghost of old man Zachary Graves himself.  The adventurer also claimed that a master key helped to open doors locked for years and an ancient sceptre warded off most of the ghastly creatures of the mansion, but that both of these items were lost during the frantic escape from the house...

I barely escaped with my life...” The Adventurer

The urn sat on a trophy shelf for over two decades until it was spirited away one stormy night.  Then the townsfolk of Spirit Bay claimed that mysterious events began occurring again around the condemned building of Graves' Manor.  They blamed the spirit of Zachary Graves, and devised a plan to stop the unexplainable ongoings.  It was rumoured that Graves was buried in a crypt under his own house.

"Preposterous!  One would not be buried under one's own home.  His body would more likely be decaying in a nearby cemetery.  The rumours are unfounded!" - Tony

 Believing that he was in league with sinister forces, some people decided to break into the mansion, find the crypt, and desecrate the body by removing his head to destroy his powers.  They would then cast his head into the deep caverns near the manor.  Despite the warnings and common sense of many others, these people broke into the house but were never heard from again...

People shouldn't be messing around with things that are none of their business!” - Jono Care

Unfortunately, after the break-in, the town of Spirit Bay has become enshrouded with an omnipresent darkness.  The townsfolk believe that Zachary Graves' body was disturbed and now his spirit not only continues to haunt the house but the entire community as well.  The people believe that their once idyllic town of Spirit Bay will be cursed until old man Graves' head is returned to his tomb.  Some also say that the ghost of old man Graves has disturbed the slumber of other malevolent spirits...

Old man Graves is very, very angry...” - Old man Johnson

It is now 2004 and you enter Graves Manor in order to return the skull of Zachary Graves to its proper resting place in the newly discovered crypt beneath the house.

"Nonsense!  He would have been buried in a cemetery, I say!" - Tony

 The closer you get to the mansion, the more you feel the powerful curse.  As you enter the first floor of the house, you stumble through a previously unknown section and become trapped behind a hidden panel.  Now the haunted adventure begins...


3. Game Objective

The object of the game Haunted Adventure - Boo! is to find the skull of old man Graves and return it to the crypt under the cemetery by utilizing various keys and tools to explore the house and avoid the ghosts.
objective


4. Video Game Console Instructions

Use your Joystick Controller with this ATARI(C) Game Program.(tm) Be sure the Controller is firmly plugged into the LEFT CONTROLLER jack at the rear of your ATARI Video Computer System.(tm) Hold the Controller with the red button to your upper left toward the television screen.  See Section 3 of your Owner's Manual for further details.
Note: Always turn the console power switch OFF when inserting or removing an ATARI Game Program.  This will protect the electronic components and prolong the life of your ATARI Video Computer System.
Note: For more enjoyment of the Haunted Adventure - Boo! Game Program, please read all instructions carefully before beginning play.  Keep this instruction booklet handy for quick reference.

Plug your Haunted Adventure - Boo! Atari cartridge into your Atari 2600 VCS.  You are a proud owner of a real Atari 2600 VCS, aren't you?  What?  You're using an emulator and a binary?!  Well, then skip that last part and look at the readme files.  Anyways... turn ON your Atari 2600 VCS.


5. Console Controls

SELECT and RESET
Choose the Skill Level you wish to play by depressing the game select switch.  To begin play depress the game reset switch.
If you get killed by one of the ghosts, use can use the powerful force known only as reset.  Just depress the game reset switch and your life force will be returned to you and you will materialize back on the first floor of the haunted house.  Unfortunately, any ghosts you may have banished will also return to haunt the mansion.  If you were carrying any object with you, it will remain where it was.
If you have finished one game and wish to begin another depress either the game reset or the game select switch.  The number of the skill level at which you were playing will appear on the television screen.  Depress the game reset switch and begin play.

DIFFICULTY SWITCHES
By using the difficulty switches you can increase or decrease the difficulty of the game at each Skill Level.
When the left difficulty switch is in the b position, the ghosts will hesitate before they try to consume your life force. Therefore, when the left difficulty switch is in the a position, it is more difficult to escape them.
If the right difficulty switch is in the a position all ghosts will flee from the sceptre.


BLACK & WHITE SWITCH
The Black & White switch does not function in Haunted Adventure - Boo!

6. Using the Controller
controller                                  directions

You can move in any of eight directions with the joystick in that direction (see diagram).  Each area shown on your television screen will have one or more barriers or walls, through which you cannot pass.  There are one or more openings.  To move from one area to an adjacent area, move "off" the television screen through one of the openings, the adjacent area will be shown on your television screen.
Scattered throughout the house are certain objects to help you in your search for the skull.  To pick up an object, all that is necessary is to touch it.  You will hear a sound that will notify you that you have the object in tow.  To drop the object, press the red controller button.  You will hear a different sound that will tell you that the object has been released.
To open any locked door, touch it with that door's corresponding coloured key.  The door will slide open and you can enter by moving upward through the door.  If you are leaving through the door with the key, it is advisable to push the key out first or you may inadvertently close the door behind you.


7. Objects

Skull
skull
The skull of old man Graves is hidden secretly somewhere beneath the mansion in a vast, dark cavern.  Return this wretched skull to the purple crypt to release the town of Spirit Bay from its curse!

Sceptre
sceptre
The sceptre will protect you from ghosts. It has been broken by someone or something, altering its original powers. Now touching a ghost with the sceptre banishes it to the nether realms, hopefully ceasing their haunting forever...  If the right difficulty switch is in the a position all ghosts will flee from the sceptre.

If there are four or more objects (including doors) in your area of the house, the power of the sceptre may or may not work.  Sometimes you can banish a ghost, sometimes you can't.  However, it is easier to avoid being killed by a ghost.

Ladder
ladder
The ladder will help you climb over the walls into normally unreachable areas and perhaps some secrets...  The ladder cannot be used to pass through any barrier into the next portion, nor can it be used to move from right to left or left to right over a barrier or wall.  It also cannot be used to get past a locked door.  Pick up the ladder the same way you would any other object.  Place the ladder across the wall that you wish to pass over and release it by pushing the red controller button.  One end of the ladder may need be visible on the lower sides of the wall for it to work.  After releasing the ladder you can then pass through it to the other side of the wall or barrier.  If you should happen to touch the inside of the ladder while you are passing over the wall, the ladder may cause you to be trapped.

To release yourself, press the red controller button.  If, for some reason you should fail and you still cannot release yourself, press game reset.  Use rest as a last resort, especially if you have banished one or more ghosts.

Dismembered Hand
hand
It is rumoured that this hand can mysteriously entice inanimate objects into its grasp.  The hand may try to hinder you with its power.  It can remove objects that are stuck in a wall and out of reach.  The hand can also be used to move objects in an adjacent part of the house by putting it in front of you before entering next room or area.

Keys and Locked Doors
Use the coloured keys to unlock the corresponding locked doors to enter areas deeper under the mansion.  Doors can be found with small cross-like locks that can be opened when touched by the proper key.  Old man Graves believed these crosses would keep evil spirits from passing through the doors.  Too bad he neglected to have crosses on his walls, or floors, or ceilings...

The green key unlocks the Storage Area.
greenkey

The dark key unlocks the Cavern Entrance
darkkey

The Shovel and Grave
shoveldug
Use the shovel to dig up the grave to uncover the mysterious crypt beneath...

Old Man Graves' Eye (Transmolecular Micro Dot)
eye
This eye can help you see the way into a previously inaccessible passageway.  The use of several objects with the eye may assist in gaining entry...


8. Creatures

Ghosts
ghost
These restless, angry spirits will attempt to drain your life force.  Avoid contact or use the sceptre to protect yourself.  The ghost of old man Graves has returned to haunt his manor and has awoken other spirits as well...

Ghosts may become attached to objects they held dear in life and guard them.  Beware!

Green Bat
  batup                     batdown
This bat has given up on its previous blood sucking ways and has turned to a life of thievery.  Sometimes it will steal away an object it sees or that you are carrying and will replace it for another.  Sometimes this is a good thing, but most of the time it's a bad thing.  You can carry the bat like an object, even when it is carrying another object.

In Skill Levels 2 and 3 (see Skill Levels description), besides the ghosts, the vampire bat now carries objects around the house and trades them for an object that you may be carrying.  The bat may trade a ghost for the sceptre and leave you defenceless, or it may trade you something for the skull just as you are ready to put it into the crypt.   Sometimes the vampire bat can be used to your advantage by getting it to swap for an object you need that may be stuck in a wall.  You can catch the vampire bat and carry it and whatever the bat may be carrying.  However, sometimes the bat will escape (usually at the most inopportune times).

Tarantulas
noway
No way!!! I hate spiders!!! Especially giant, hairy ones.


9. Skill LevelsWarning: Do not read if you want to figure out Haunted Adventure - Boo! for yourself!
 
Level 1 Floor plan
This is the simplest Skill Level. When you depress the game reset switch to begin play, you will be on the first floor and see the shovel that you can use to dig up the grave in the cemetery.  Travel northward and west to find the Sub Basement and the Cemetery.  Dig up the grave with the shovel and enter.  You will find the sceptre inside the crypt, but it is not immediately reachable.  Travel westward to the tunnels under the house.  Beware of ghosts haunting the house.  You will need the ladder to retrieve the sceptre.  The key to the dark cavern under the house may be guarded in the tunnels by a ghost.  Other ghosts are doomed to float about, haunting the mansion or guarding the cursed skull, which is hidden with the dismembered hand inside the dark cavern past the tunnels.

Level 2 Floor plan
This house is much larger than Level 1.

First Floor
firstfloor
The game begins in a previously unexplored portion of the first floor.  As you progress through the house, all new areas lead downward.

The Basement
basement
The first new area you will encounter is the basement.  The lights have long since gone out and you must rely on your own light source to traverse this area.  Finding your way westward and down takes you to...

The Cellar
cellar
The damp walls of the cellar possess a greenish glow from bioluminescent moss.  Behind a locked door are stairs leading down to...

The Storage Area
storage
The storage area is dark inside and bats can be heard fluttering about.  An object vital to your quest may be stored here.

The Sub Basement
subbase
Below the basement is a series of rooms with an unearthly hue which can be reached by travelling northwards and down while in the basement.  Continuing westward and immediately northward will eventually take you to...

The Cemetery
cemetery
The skull of old man Graves has been removed from the crypt under the cemetery.  You will need to find an object to unearth and open the grave to gain access to the crypt.  From some reason the grave and crypt have been resealed, but by whom?  And what might you find lurking within a crypt?

Returning southwards, continuing west and heading downwards to the north will take you to ...

The Tunnels
This region is pitch black and full of twisting mazes.  A dark key may be hidden here which will enable you to open...

The Cavern Entrance
cavernentrance
Guarded by another locked door leading downwards into...

The Unknown
unknown
The skull and eye of old man Graves are hidden in the depths of the unknown in the dark caverns, but something here will allow you to reach them...  The eye can be found when your light source flickers unexpectedly...  Beware of old man Graves!

Other Secret Rooms
The eye of old man Graves will lead you to enter previously unaccessible rooms at the end of the sub-basement, containing the storage key and... ???
The crypt is initially hidden.  You will need something to help you reach it...

All objects, the ghosts, and the bat will start in the same place in the haunted house each time you play the game at Level 2.

Level 3
The haunted house is the same as Level 2, but is more difficult to play as the mysterious curse has placed all the objects and the ghosts randomly within the house. You will never know for sure what is in the next area of the house until you enter it, nor will you know for sure where the cursed skull may be hidden.  The ghosts could be haunting anywhere, ready to drain your life force.

May 30th, 2004