02.26.2021 / Latest Bugs corrected: - When lights go out, the elevator timer is not reset anymore - Eliminated redundant screen redraw instructions when lights go out. - Player asked question again after pressing button to eject pod - Doctor cutscene reappearing if player ejects pod AND goes back to open the hatch again. - "Open hatch?" question remaining on screen if player tried to open it AND the Dr is already dead. Improvements: - now "access denied" type of messages show you the name of the room behind the door. - new "options" menu accessible through title screen - "fast text" option is intended for speeding up dialog, intro, cutscenes, terminals. - Adjusted introduction text to clarify Ellen took a shuttle to reach the Pandora. - reactor terminal messages updated - additional reactor-related messages added to Radar and Oxygen room terminals to connect with reactor narrative - Possible to open the reactor by unlocking shield inside the reactor terminal, then lowering it by using the panel at the bottom left side - character will die if shield is lowered. - upper action buttons can now be used to make Y/N decisions as well 02.05.2021 Bugs corrected: - Player y coordinates going up/down by 1 pixel when calling elevator - Not being able to exit reactor room. - Text: typos and style corrections incorporated as result of feedback received. - No more messages in rapid sequence: "health replenished", "ammo found", "access denied" - Intro emergency sign blinking green/red instead of black/red once player dies and game is restarted. - Player able to walk inside a wall at blue corridor. - Sporadic crashes when changing rooms. - Spawn of invisible Stage 3 monster when power is activated and there was already a Stage 1 or 2 in the switch room - Battle music not playing correctly after happy or sad events. - Whenever power went off while laser was active, player was still getting killed when passing through. - Removed unnecessary screen redraw between messages when power gets cut. Improvements: - Added cut scenes. - New introduction sequence. - Reactor radiation shield blinks to indicate poor condition. - More blood added to an already bloody elevator lobby. - Replenishing HP will now tell you if HP is already at max - Intro music fades gradually before game starts. - Monster sounds and music get lower when player runs away to another screen. - Muzzle flare gets larger once player collects weapon upgrade. - ... also, message changed to "weapon upgraded!" for clarity. - Laser room: monsters and doctor sprites will now appear to be behind the laser gate as they walk towards it. - 01.23.2021 Bugs corrected: - Glitch with moon sign. - Glitch with blinking lights at blue corridor. - Player being able to slowly walk past obstacles when doctor or stage 3 monster were on screen. - Stage 3 monster respawn. - Player teleports after stage 3 messages shown. - Player teleports after entering some screens. - Doctor will not give the tip about searching the suit anymore in case the player already did that. - Corrected number above elevator next to dining room to show "2" instead of "3". Improvements: - New end game screens for good ending / bad ending. Happy or sad music will play accordingly. - New skill level selection: Easy / Normal. Easy means more bullets, more HP and fewer monsters. - Added sound effects when player starts the game, and when skill is selected. - Put together a "Player Guide" with information to help players getting stuck. 01.16.2021 Bugs corrected: - Fixed issue with monster explosion animations freezing. - When player is chased by a monster left behind at another screen, going back there will not reset the monster's coordinates anymore. - Monsters will now continue to chase players until killed. No more vanishing. - Once stage 3 monsters are released, only stage 3s will spawn. If player is being chased by a stage 1 or 2, monster will get replaced by a stage 3 when changing screens. Improvements: - New intro animation - New title screen - New prelude graphics. - New monster growl sound. - Changed location of bottom arrow at corridor leading to reactor, for easier navigation. 01.09.2021 It is recommended to use the latest version of jzintv when running the game. Please note important change to control: - inventory screen now activated through keypad 4. Bugs corrected: - Game over screen causes corruption when going back to title - Elevator at radar room shows as open after using terminal - Hanging at title screen when using LTO Flash. - Players flipping back and forth between screens when entering diagonally. - Players getting stuck after using terminal at Radar room - Players getting asked several times to read terminals before being able to move away from them. - Teleporting when getting inside the Oxygen room - Glass reflection skipping frames when protagonist changes facing - Muzzle flare still showing after ammo runs out - Fixed lights out trigger not initializating during 2nd play of the game. - Fixed certain interactions getting triggered at wrong rooms. Other improvements: - Monsters will now blink when getting hit by gun fire. - Explosions can be more clearly heard when monsters die. - Reduced monster spawning frequency by 30%. - New collision detection logic, players can now outmaneuver and evade monsters in big enough rooms. - New message when trying to eject waste pod after doctor ejected already - Can now enter inventory screen with keypad 4 - Entering inventory or terminal screens will not disrupt "elevator is coming..." timers. Open elevator doors will remain open. - Players can now use both lower action buttons - Visual improvements and adjustments to several rooms - Additional sound effects. - Revamped laser gate room. Laser gate can now be activated. New terminal inside. - Mini cut scene added close to end game. - Fine tuning of timers for certain events. - Increased cadence of SMG sound and bullet consumption - Increased max ammo clips to 3. - Increased ammo availability through the ship. - Doctor will say something when off path. - Bay 2 keycard repositioned inside room. - Incorporated a new way of dealing with the monster during end game. - Grammar and style fixes to text.