Game screen's been rewritten to update the audio sample on every scanline. Squeezing it into the score display area was a bit tricky, ended up replacing the original loop logic with the new Fast Jump feature.
The radar's currently showing a test pattern to confirm it's displaying 8x16.
Left Difficulty A to show the text display, though I'm not sure if we'll need the alpha characters anymore since we have speech samples.
For Harmony on a 2600*
draconian_20170514.bin
* we discovered an issue with Fast Jump that required an update to the Harmony/Melody driver as well as Stella's implementation of it. As such, you'll need Stella 5.0.0-pre8 or newer, which isn't available yet.
addendum - test of line-by-line shifting of all 5 objects:
- 2
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