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game screen progress


SpiceWare

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Game screen's been rewritten to update the audio sample on every scanline. Squeezing it into the score display area was a bit tricky, ended up replacing the original loop logic with the new Fast Jump feature.

The radar's currently showing a test pattern to confirm it's displaying 8x16.
blogentry-3056-0-80946600-1494816088.png

Left Difficulty A to show the text display, though I'm not sure if we'll need the alpha characters anymore since we have speech samples.
blogentry-3056-0-31574400-1494816099.png


For Harmony on a 2600*
draconian_20170514.bin



* we discovered an issue with Fast Jump that required an update to the Harmony/Melody driver as well as Stella's implementation of it. As such, you'll need Stella 5.0.0-pre8 or newer, which isn't available yet.


addendum - test of line-by-line shifting of all 5 objects:
blogentry-3056-0-57835300-1494945621.png

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Made some progress this morning before work, should be able to wrap up the new kernels tonight after which I'll start in on testing the player reposition kernels.

 

Also made a minor change to the demo to confirm the HMxx registers are being updated correctly before I start testing the reposition kernels. Screenshot of the results has been added to the blog post.

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