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Score!


atari2600land

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So I woke up at 4:30 this afternoon. I was sleepy, so I went to sleep at about 7pm. Then I slept until about midnight. I woke up and started work on Aaron the Aant again. Today's job: Put a score in. And I wasn't going to stop until I successfully did so and I was happy with it. That took about 2 hours to do. I'm beginning to wonder if I can complete the game though since I'm running into some problems with the game. It's not the fact that I don't have enough room, I have about 600 bytes left. It's the fact that I might not have enough processing time. If I go overboard a little, any characters at the top begin to flicker. I experienced this on a real Odyssey 2. Moving the score down a little was a temporary fix. I may have to move the score down to the very bottom though. We'll just see if I can finish this. There's only one way to find out: Try to. By the way, the score doesn't increase in this version, it always stays at 000. I decided to have a three-digit score for the score and high score because if I used a 4-digit score, there would be no space between them, and to get rid of the space, I'd have to use two more quads. Which I can't do because those quads' variables I am already using for game variables. Quads are a group of four characters that act independently from the other characters. You get four of them, (quad0-3, which makes for an additional 16 characters.)

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