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Golf version 11


atari2600land

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So I went back to work on trying to improve my Golf game. I think I got rid of a ball movement bug and added a visual representation of the power meter. When the gauge reaches the white dot, it's full power. So in the screenshot below, it's about 1/3 power. I also changed the number 1 from a straight line to look more like a number 1 and not a straight line so people wouldn't confuse it with something that might be for the power meter if they're on hole 1.
blogentry-9475-0-60134900-1554636469.png

I've been working on this all morning, and I think I finally got things where I want them to be for now. Correct me if I'm wrong, but I'm discovering Channel F programming may be like Odyssey 2 programming with the 256-byte page limits. There are times when I add a little piece of code and the game breaks, whereas other times I add like 20 lines of code and it doesn't break.

Also, I think our gutters near our kitchen may be broken. There was like a wall of water coming down when it rained heavily, but we went up to clean the gutters but there wasn't anything in them. And, I woke up at about 1 a.m. after a five-hour nap.

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