Art Blog?
Oh hey, there's a blog feature on here! Neat.
As I have no active interest in developing games, I will dick around here, and post pixel art concepts for various consoles. (I couldn't figure out a logical sub-forum for multi-platform art.)
First, an Atari 2600 demake concept, for my cancelled "Cat Quest" game, for the NES.
Information on the exact restrictions was scarce, so I winged it, in some places. I'm not sure if *anything* here is accurate.
Sprites are limited to an 8-pixel width, with any height, from what I gather.
This boss enemy *should* be possible, with sprite multiplexing, assuming I offset them correctly.
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