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Star Ship (Atari)


DoctorSpuds

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Oh boy here we go! Star Ship, a game that was so bad when it came out in 1977 that It was removed from sale by Atari in 1980, and Atari almost never pulled games from sale so you know it's gotta be bad. I will be cutting this game a lot of slack in this review though, due to the fact it was released in 1977 as a launch title, and we all know that many of these games have not aged well at all, with perhaps the exception of Indy 500. This game is a first person space shooter, now that sounds awesome until you actually see the game then your hope will wither up and die, because this game look rather awful.

 

This game barely has any graphics, I think it has about six, yes, six graphics. Three ships, asteroids, the second player ship, and the "moon" are all you're gonna be seeing along with the saddest star-field I've personally ever seen, Solaris this ain't. Also a word to the wise, if you're ever going to play this game, DO NOT play this game with the lights off if you have epilepsy, when you collide with an enemy ship or asteroid in this game the screen flashes very bright colors, and since the background of this game is black that's a very stark contrast.

 

Sounds. Hahahaha... oh... gimme a couple seconds... I can't help but laugh at this game's sound quality, it's just bad. There is a constant sound being played to emulate the sounds of a rocket ship's rocket thrusters, but it just sounds like Enduro when you stop accelerating, that's the best thing I can equate it to. There are also some rather weird chirping noises that play every so often, I think they were meant to impart the wonderment of 'Outer Space' but they just sound rather obnoxious. Then there is the sounds of your ship firing and an enemy being destroyed, both are high pitched trilling noises, neither of which fit in with the motif of shooty shooty bang bang ship blowey uppey. Just awful...

 

This game's game-play is standard, standard to the point of suckage, there is nothing standout to this game. You simply fly around in purgatory shooting the same things over and over, occasionally you'll have to avoid something, but the ship controls so slowly that all the urgency is swallowed up faster than a burger at an American Bar-Be-Que. there are also the lunar lander and warp drive game variations but they don't even live up to the names on the cartridge. Warp Drive is "avoid things" the game, and Lunar Lander has you pirouetting in space with a giant saltine cracker, is that supposed to be the moon? And that little thing you're controlling is the elusive seventh graphic, it looks more like the Alien Stalker from Escape From The Mindmaster than a lunar lander.

 

I'm glad that the programmer of this game, Bob Whitehead went on to do incredible things with Activision, because his first step to stardom was more like a stumble. Despite all the bashing I've given this game, I don't hate it, I think it falls some where between meh and okay, I find this game to be a soothing experience, especially when it's dark outside, I'm just starting to feel drowsy, the ships engines are a wave of calming white noise, hushing me to sleep. I tell people that this game is great for people with insomnia because it's perfectly built to make you fall asleep, until of course you run into an enemy and your brain gets filled up with bright blue light waking you up and giving you a seizure! AHAHA! you fell into my trap and now you'll NEVER SLEEP AGAIN!!

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I actually really like this game. :P

 

Atari dropping the title in 1980 almost certainly had nothing to do with its quality. You can't tell me Slot Racers, Hangman, and Space War--which didn't get dropped--are better game cartridges than Star Ship.

 

The gameplay is standard to the point of suckage? "Standard" in Star Ship's day was Pong. Name another console title that did what Star Ship did in 1977, or even as well as Star Ship did until, like, 1982 or whenever Starmaster came out. (Tip: play Game 4. It's much faster.)

 

The sounds are awesome. You're just plain wrong there. :P :D

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Despite the negativity in this review, I do also like this game, I like it much more than any of the other launch titles. But it's the fact that other games, which came out after it, almost make it redundant. Games like star Voyager, Star master, Solaris, and even Star Raiders took this formula and honed it, and almost perfected it by the time Solaris came out. It's always hard to go back to the first of something, the first cell phone, the first home videogame consoles, the first computers because they all have flaws that may seem glaring today, but some people love the classic or antique hardware that started it all (I think most people on this forum fall under that category), and we're willing to look past the flaws no matter how glaring. I'm willing to look past this games flaws because it was one of the first of it's kind, and I love it for that.

 

I probably should have done another comparison piece, comparing Star Ship to Star Voyager, Starmaster, Star Raiders, and Solaris, but that is a lot of game playing and then the review would be four times as long and I don't have the willpower for something like that... yet...

 

Do not think that this will render the whole review moot, I still think that this game when compared to others in this same genre, is inferior, and all my points still stand. but that doesn't mean we can't still enjoy this game for what it is.

 

Hmmm this response is much longer than I thought it would be, I do get distracted don't I.

 

Can't we just agree to disagree?

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This game was part of the training regimen in my personal space academy, along with several other titles on other systems.

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