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About this blog

Mostly Atari-related projects, and other ramblings. Home of the Artie the Atari comic strip.

Entries in this blog

Back up!

So, I've been playing a lot of Juno First lately, since I'll be making sprites for it.If you haven't checked it out in MAME, you should. It's a really challenging and fun game. Although it looks like a standard vertical shooter, there's more to it than that. By controlling forward/reverse movement of your ship, it adds a completely different dimension to the game. For about the first three waves, it doesn't make much of a difference.But then... they break out the homing missiles.These little bug

Guest

Guest

Back to work

Sorry Bob, couldn't resist.   Well, the second wave of the tsunami known as "work" came in, as I had to create and duplicate DVDs of our end-of-year shows the past couple of weeks. Last year, we sent them out for duplication (although I authored the masters), but we discovered that it was actually cheaper to buy a DVD duplicator, and make our own, than send them out.   Plus, ours look way better. I was never really happy with the printing on the discs last year.   So, I haven't done much

Nathan Strum

Nathan Strum

Back to the drawing board...

I've been working on the manual for Four-Play, which includes the mini-game Knight Jumper.   For the Knight Jumper page, I wanted to draw a cartoon chess knight. The first version I attempted (drawn in the computer) was, to put it kindly, awful.   I tried re-working it and re-working it, until I finally realized it just wasn't going to work.   So, I decided to dig out paper and pencil, and go at it "old-school". And after a few attempts, got something I really liked, which will be the one

Nathan Strum

Nathan Strum

Back to Atari!

Well after getting sidetracked with animation for a few entries, it's back to some more on-topic stuff.Animation!...of Atari 2600 game sprites, that is. ;)I just sent off the first batch of exploding sprites to Manuel for Colony 7. I couldn't make huge, elaborate explosions due to the constraints, but I think what I came up with gets across the idea of stuff blowing apart pretty well.I'll also be working on some sprites for Chris' version of Juno First. This was a cool game I discovered while wr

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Guest

Back in the Seattle (again)

I just got back from a nice, long vacation in Seattle. I never took a vacation last summer (it was insanely hectic at work), so it was nice to catch up on rest and relaxation for a few weeks.   It was also a good opportunity to recharge my creative batteries, which frankly, had pretty-much run dry. I've got several homebrew projects I should be working on (labels and graphics), so I'm hoping now to be able to get back to them in all earnestness, and with renewed vigor.   Just as soon as the

Nathan Strum

Nathan Strum

b*nQ bl*G

Well, I was working on something completely unrelated... and decided to throw together another entry (or two) for the Q*bert b*nQ contest.   The other project I'm working on (another label and manual) is much more abstract, and uses flat, geometric shapes for the most part. So I decided to try that for b*nQ, seeing as how the approach is pretty much the opposite of what I already submitted.       The colors aren't as intense as in my earlier entry. Also, with a lighter background, ther

Nathan Strum

Nathan Strum

B-cos, that's why!

Oh sure... you may love Anime, but do you love it as much as these people?     Well, in that case, you've likely been at the 2008 Anime Expo. Even more likely, you're into Cosplay.   And frankly, you're creeping me out just a little right now.   That said, it's time to check out the Expo's Cosplay photo galleries, and play everyone's favorite game...   Dude... or Chick? Play along at home! Just peruse the galleries below, and ask yourself whenever you see someone festooned in all the

Nathan Strum

Nathan Strum

Avengers: Infinity War - Spoiler-free review

Dang. I mean seriously... dang! I just got back from seeing Avengers: Infinity War, and I'll get to the review in a moment. But first - a rant. I try to avoid spoilers. And I hate websites that spoil movies. I wasn't planning to see Infinity War until later in the week, but felt I had to see it tonight if I had any chance of avoiding spoilers. Why? Well, because of idiots at websites and YouTube channels like IGN, Nerdist and Because Science. Yeah, that's right - I'm calling the lot

Nathan Strum

Nathan Strum

Avengers: Endgame - Spoiler-free review

If you go to the theater late enough at night... you can still get tickets to Avengers: Endgame. Which I did - going to a 10:45 PM showing last night. Mainly because I wanted to avoid spoilers, and the way articles and videos were popping up all over the internet about the movie, I figured time was running out. (I even ran across what turned out to be an incorrect spoiler watching a ZeroPage Twitch stream the other week. So nowhere is safe. Idiots who think they're funny or just want to ruin t

Nathan Strum

Nathan Strum

Avengers: Age of Ultron - Spoiler-free-spoiled-movie review

So, I went to see Avengers: Age of Ultron last night.   Okay, to be fair - I actually went this morning. Midnight is "technically" morning.   I usually don't go in for first-day screenings, but thought it would be fun.   It wasn't.   I wish I hadn't bothered.   Why?   Well, it wasn't the audience. There was a good audience there, including some students from the college I work at. So the comic book nerd factor was pretty high. That was good.   It wasn't the seating. Even though the

Nathan Strum

Nathan Strum

Avengers: Age of Ultron - Spoiler-free movie review (plus free bonus rant!)

Okay... let's try this again.   After my last attempt to see Avengers: Age of Ultron, I was so fed-up with going to the movies, I really had no interest in trying again. But here I am, in a different multiplex, ten minutes away from my second attempt. I'm not holding out much hope, since I've since read several articles that state that movie theater chains intentionally tell their employees not to correctly change over their projectors from 3D to 2D, since it costs time and money and t

Nathan Strum

Nathan Strum

Atari predicts... the future!

This is a pretty cool blog entry.   Alan Kay and Bob Stein were working for Atari back in '82, and were asked to come up with some concepts for an "Intelligent Encyclopedia". They hired recent-ex-Disney artist Glenn Keane to illustrate them, and what they came up with was, well, basically what we're doing with iPads, the internet, and all that sort of stuff now.

Nathan Strum

Nathan Strum

ATari Flashback Portable review

Out of curiosity more than anything, although maybe with a slight tinge of hope, I recently picked up an ATGames "Atari" Flashback Portable. I was given a Flashback 2 about ten years ago as a gift from a couple of friends who knew I was into Atari. I plugged it in once, played through some of the exclusive games on it (most of which were terrible), and stuck it on a shelf in the closet, where it's been ever since (although I have used the joystick that came with it, since it's pretty good). The

Nathan Strum

Nathan Strum

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