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Mord's Blog

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About this blog

I'm really not sure what I'll use this blog for so I should probably leave this blank, but that would require backspacing. Much easier to just hit a period and stop typing.

Entries in this blog

Actually being productive!

It took a few days longer than originally planned, but I finally finished reformatting the old Action RPG code and it's dubbed Maze Realms now. Action RPG has a different code base that I haven't gotten too far with just yet. It's all good tho.   So now that the insane levels of potentially inaccurate comments and the like are taken out, I've started the second phase. That being fixing some of the bugs I spotted while I went through the first time as well as reworking some of the existing code

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Maze Realms reformatted

Took a while for me to get to this point since I was also mapping out 7800 games, listening to music, attempting to design a few big complicated and likely unworkable 7800 cartridge formats, and various other little projects. After all that, I finally have the source code for Maze Realms (The old Action RPG code base) reformatted and compiling.   It doesn't FUNCTION correctly however since I ripped various things out as I went. That's the next phase.   Have to clarify in my head again exa

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PSP Go? No thanks...

So let me get this straight.   No UMD Drive. Smaller screen. Non-replaceable battery that's as weak as the 1001 series. No memory stick duo support. Higher cost than existing PSP 3000. (Close to the price of a PS3 with the Slim's drop in price)   No sale.   I find it funny how they're trying to entice the european market to buy one with 3 free games from a limited selection of old first-party games. IF they already own a PSP. To qualify for the free games with your PSP Go you apparentl

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Maze Game Idea

While sitting on #jagware on irc.worldnet.net tonight I started thinking about the old code base I had for Action RPG.   (I haven't been able to really sit down and code all this time on the new code base all the same)   Anyway rather than just let that bit rot I was thinking of dusting off Version 0.018 (The last 'stable' version) and continuing that in a different direction. Essentially I'll fix up a couple of the object boundary problems still present in it (noticable if you carry the key

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Back on Windows for now.

Well, that was ... interesting.   After spending the better part of yesterday with various installs of gnu/linux, most notably debian, I'm back on windows for the meantime. Debian would install properly but I couldn't for the life of me figure out exactly how to configure the adsl so I could get online. The required packages (apparently pppoe-config) were obviously not on CD1, which of course prevented me from apt-getting it. (or even successfully configuring the mirrors for apt-get to begin

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Looks like Knoppix and Slax work.

While Ubuntu failed me, it looks like I can boot with either Knoppix or Slax from the liveCD. I'm posting this here, in fact, from Knoppix 6.01.   Looks like they have noscript added to Ice Weasel (Basically rebranded firefox iirc) included. Excellent. I had a few problems at first trying to figure out how to connect with dsl, but help from irc friends got me through it.   I suspect I'm very close to installing it directly to the harddrive, but I think food will come first.

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Too. Many. Games.

That's it! No more purchases until September!   It's a shame there's so many deals one, but if I want to make sure I can go somewhere on vacation next month, I seriously gotta button down the budget for the next few weeks.

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Wisdom Toothless

I had my final wisdom tooth extracted about 24hrs ago. Took yesterday and today off work. Yesterday was obvious I wasn't going to get to work. While the pain is subdued at this point, I'm not sleeping that well and still have swelling and the like to deal with.   Here's my livejournal entry that I made 16hrs after the operation at about 2am. Not too much to add to it except I've watched more anime dvds, including:   Lost Universe Vol 3-4 Tenchi Universe Vol 7... I think. Last in the ser

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ARPG So far.

Maybe I'm spending too much effort on something that's really so small overall. While the rest of the game play area will likely resemble standard 2 color mazes and the like, the top section I was trying to go for a horizon type of effect. I may have to impliment this slightly differently in the end anyway although the way it works right now you set the hue and it'll handle the shading. Both for the floor and sky. This would have an odd effect on underground places however where just a so

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Cycle73 Positioning

While I posted this in the programming forums for others to use, I figure it'll be easier for me to find it later in my own blog if I need a backup of this thing or something. Right now it takes too many lines to position an object since I have the actual HMOVE separated from the positioning but it's at least a start. I guess the next thing I'll be doing is trying to integrate the hmove into the equation while keeping the time used constant. I'm guessing this is where the real pain starts for

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Wow. SAP and Winamp is funky.

I downloaded the new updated SAP archive the other day and had the tunes playing on random/looping.   Then I went to work and forgot it was still playing. I use Winamp for these as I tend to prefer having a one stop shop for my audio - as a result I download winamp plugins whenever I find I need one.   Anyway. When I got home the computer was sluggish. I opened up task manager and found Winamp was using 99% of the system resources.

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Curse you Cycle 73!

Well, I suppose it's not THAT bad. It's just annoying as heck to work out a usable cycle 73 hmove routine. The best I've worked out so far is to use a table, which of course sacrifices about 160 bytes of rom for the table. Assuming that hitting RESPx at cycle 76 counts as the end of a scanline and not the beginning of the next then the table I have written should work out... hopefully.   Not really in the mood to muck with it right now beyond inserting the table into the rom.   This is t

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Completed Wonderboy in Monsterland

Took me a few tries over the week, but nailed it this afternoon. Got all the legendary gear and remembered how to get the bell/ruby. Kept forgetting to meet with Catherine in the seaside town. When I finally got to the last castle, I decided to get the bell to help me get through the castle. Managed to get to the dragon with half life remaining plus a revival potion still in tow.   I wonder if having the second best boots in the game are better for attacking the dragon. With the legendary bo

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Also. Pictures!

Finally took the time to examine the little digital camera I bought back in 2006ish. I have a LOT more than the little bits shown in here, but that would require effort to unpack out of boxes, etc.

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Completed Persona 3

And I totally trounced the boss. Even without using the gamebreaking skill combo of Armageddon + Victory Cry.   Armageddon is a fusion spell you can use if you have Helel and Satan personas active, one of them equipped. For 999 SP (ie: everything you have, and only if you're at max level) you can instantly deal 9999 damage to all enemies. The monsters can't resist or dodge it. So it's basically an instant win skill. Even the Reaper can be one-shotted with the skill. Of course, this drains

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Nearing Persona 3's end.

I'm on the final month for Persona 3 FES now. I won't likely get max social links, but I knew that a long time ago. Still going to try to raise them as much as possible however. I'm also going to be going to Tartarus to run everyone ragged every 2-3 days when everyone's feeling ok. Basically will run one party ragged, then run the rest ragged, then I'm going to solo on my own for a while in the lower blocks for money. I'll then try to fuse up all my personas which is getting expensive now s

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Getting there.

The inventory bar is close to complete. I have this twisted idea to change the background color from black to an alternating dark gray. There should be sufficient cycles, but I'm heading to bed now. I'll get that done either later today or Friday. Before moving on to the main middle section, I still have to work out some details for how I want it to look. I have some ideas but they're not set in stone just yet.   I should probably read over the old design notes I have and update it appro

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Games and Code

There's little more to my life these days it seems other than those thing in the topic. .... Well, if you don't count sleep and work.   Persona 3 FES is moving along at a nice pace this weekend. I got up to the top of the 4th block of Tartarus and the social links are coming along fine. I may not max them out by the end of the game but that isn't overly important as far as my Games Complete list is concerned. But I will try to get them there all the same.   I haven't done much with

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Starting on the Status Bar.

And it's mostly done. I might be able to do some more alterations to it and I still need to add the repositioning for the players to be used in the main game play section underneath. That's the next thing I'll be working on.   This bar only has a life meter for the player on the left side, and the "boss hp" on the right. In this game most bosses will just need to be tagged so many times to defeat them, although your stats and equipment would make it easier or harder to do that.   There wil

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Code and Games

Have tonight off since I wanted to hang out with parents while they were in town. They're leaving again tomorrow. So for the rest of the night I have plans to split between Persona 3, and coding Action RPG. I'm actually writing code for it!   I drew up a hopeful goal for the screen display earlier in the week. Most of it's focused on differences for the status bar on top of the screen, the very top portion of the game map, as well as adding a secondary "inventory" bar along the bottom.  

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What to play, what to play.

Persona 3 FES is probably going to be shafted again as I'm having trouble really getting into the game. I'm not giving up on it just yet of course, as I haven't gotten into it too much yet and still have more characters to meet etc.   However.   I own War Song on the genesis now, and I've been dying to play through that for the longest time. I played it a few times on my cousin's genesis in the past, and really enjoyed it. I never did play it enough to finish it however, or even get close

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Persona 3 FES

I've blasted my way through Ys The Ark of Napishtim. I like how everything is voiced in the game, although I'm sure that's a big reason why the game feels so short.   Next up, will be Persona 3 FES. I've started this one a couple of times but I always got distracted by other games. Then when I finally sat back down to it, I was completely lost so would start over. X_X   Going to give it a shot again and since there aren't really any games I'm aware of being released soon that I'm going to

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Back To Programming and Currently Playing!

I'm finished with Ar Tonelico II. I wish the game didn't end as I really liked it despite the l33t spellchecker editing job and the bug with Raki in the NA release.   Next up, I've chosen to re-complete Ys The Ark of Napishtim for my Games Complete list. I started in on it a couple weeks ago actually, although I've only been playing on the weekend. I'm about to enter the second last dungeon at this point.   For programming, I apparently lied about getting back to work on Action RPG rig

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Ar Tonelico 2 complete.

So I guess I power leveled without really trying. I slammed through everything with little to no trouble. The last 3 bosses for instance all fell pretty quickly. The 3rd-to-last in particular. There's apparently an overflow bug glitch on the 3rd-to-last boss that freezes the game for the NA version. If you make it to the 3rd defense stage, the boss does some special move that's bugged and freezes the game so the only way to win the fight is to power level so that you can defeat the boss bef

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Action RPG version 0.018 source

With how much time has passed, I've gotten rusty with the 2600 again. As a result what I HAVE written is difficult for me to update and continue. So.... I'm going to start over again. Although I'll be using the code from this as a guideline. At any rate, posting the source for the last stable version for this build for the curious. I'll post "version 0.020" when I get the new code sufficiently caught up. I want to handle objects differently in particular, as well as have a better system fo

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