Hit Reset to get start the "game". Select returns to the rainbow screen.
Hit Fire to advance levels. The starting number of asteroids will be the first 1-2 digits of score(leading 0 is blanked out). This can be from 4-12.
Every 2 seconds an asteroid will break into two asteroids. This will occur until all the asteroids are small. The middle 2 digits of the score will be how many asteroids are flying around.
Push joystick in any direction to speed things up and
Just some brainstorming for a potential remake of Asteroids/Asteroids Deluxe/(and possibly Space Duel), tentatively called Space Rocks (because space literally kicks ass! )
Sprite Usage
Sprites would be used to draw the player's ship, the saucer and the asteroids.
When as asteroid is hit, the following occurs:
large asteroid -> 2 medium asteroids
medium asteroid -> 2 small asteroids
small asteroid -> disintegrates
The initial
While playing Asteroids last night for the 7800 HSC, I got to thinking that Frantic's sprite routines could be used to make a much better version of Asteroids. Since there's no playfield to update, I think I can even get each sprite's reposition routine down to a single scanline (in Frantic Player 0 takes 2 scanlines while Player 1 takes 3).
Anybody got a name suggestion?