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My thoughts on everything.

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Finishing up again.

So I went ahead and made the last changes. I got an idea for the museum screen. I made it like the old Atari 2600 homebrew "Elevators Amiss." This is definitely not a wheelchair-accessible museum. I also made it so the music doesn't stutter while the flying boxes are hitting you for long periods of time. I am guessing the limit for sprites on a certain row is 10 (same as the Game Boy) since it can reach that and do it without flicker. I also found that the layout of the grocery s

atari2600land

atari2600land in NES stuff

Stupidman Redux

I like feedback on my games. It helps to make them better. So when I got some that I agreed with about the game's maze parts were too boring (for lack of a better word), I agreed and decided to get rid of two of the three of them. Today I worked on replacing the hideout maze with this. It is a lot like the giant's room in Jack and the Beanstalk for the Odyssey 2 I made. Differences: the boulders fall down instead of being thrown across. instead of starting over in the s

atari2600land

atari2600land in NES stuff

Behind the SceNES - Super Mario Bros. 2

It had not been a while since I fired up my NES controller - to - USB drive. So I put it in and played some Super Mario Bros. 2. I don't remember me sucking so badly at this game. It was either the controller's fault or the emulator's fault, but I was not good. Luckily I could enter Game Genie codes in Mesen. So that's what I did. All the stuff I remember still worked, and I discovered a couple of new things as well. For example, the mushroom block stuck in the wall trick. If you pause the

atari2600land

atari2600land in NES stuff

Working on Stupidman: Act V

I decided to spruce up the title screen. In doing so, I may have figured out how text displays on the screen, at least in CC65. I had a hard time making it display the word "in" (the blue circle before the subtitle). I also was able to put in the copyright symbol. I designed the font for the text myself, but I don't think I did a very good job, so I may change it. And, also I worked on Act V. Mr. Germ, having sensed Stupidman on his trail, has unleashed the giant peas to

atari2600land

atari2600land in NES stuff

Beginning Act V

I began work on Act five of Stupidman. A neat thing I did was make the clouds move left slower than the tree, so it looks like a faux parallax scrolling thing. I made a new song for this act. All I have left to do in the song composing department is one for Act VI and one for the ending. That's not to say I don't have a lot of work ahead of me, I do. I think Act VI will be a challenge because Stupidman has to shoot while dodging Mr. Germ shooting at you, and it'll be a fight to program

atari2600land

atari2600land in NES stuff

Yes new music.

I put in the new song after wasting a day trying to use the wrong program to convert the music to the correct format. I was using FamiTracker when I should have been using FamiStudio to convert the songs. I forgot that I needed to do that. So now what I need to do to put in more new songs is remember to use FamiStudio to convert the data to the correct song. But I can't get how to use it to compose, so I need to use FamiTracker. So I thought I also needed to use FamiTracker to convert it. Makes

atari2600land

atari2600land in NES stuff

No new music.

So I wasted a whole day trying to put in a new composition. I tried and tried but it just wouldn't cooperate with me. So I'll have to give up on that since nobody seems to want to help me on Discord. One thing I did do was make the score more visible. Another thing I did last night was make an intro for the act. But I guess I won't be able to add any more music since the compiler is being a jerk and hating me for no apparent reason.   I have an idea for the final bo

atari2600land

atari2600land in NES stuff

Stupidman act IV

So I think I completed for the day what I set out to accomplish today: Make a grocery store where Stupidman can walk around in. It's a lot like the museum. One thing I need to do tomorrow is set up the intro to the act where Stupidman arrives at the grocery store. Another thing I need to do sometime is make a new song for the supermarket. But my head hurts so I'm going to quit working for today. I designed the supermarket by drawing it in Photoshop. The gray room is the goal (where the

atari2600land

atari2600land in NES stuff

Behind the SceNES - Pac-Man

I saw Pac-Man at the game store last week. Not knowing whether I had either Pac-Man or Ms. Pac-Man, I bought it. As it turned out, I already had Pac-Man. So now I have two. (Pac-Men?) Both are the Namco version, not the Tengen one (although I do have a Tengen version as well.) If I ever get around to it and if anyone wants my extra, I want to eventually sell it. So the Pac-Man cartridge had been sitting in the kitchen counter for a few days. I thought "I'd better hook up the NES and play the thi

atari2600land

atari2600land in NES stuff

a better Stupidman title screen

I made the title screen to Stupidman even better.   So what I did here was kind of hard to do. I had to make the dot in the i like I did because if I didn't the head would end up with green hair. I think now I've done enough tinkering with the title screen and act 3 screen so now I can begin work on act 4. I used to have an exclamation point at the end of "Stupidman," but I got rid of it and it looks a lot better without it.   Stupidman was one of my earliest comics, whe

atari2600land

atari2600land in NES stuff

The return of Stupidman!

I spent three hours of coding Celery and geting nowhere. Then I decided to stop. But then I got bored. So I thought about what projects I have: Frank the Fruit Fly (Game Boy) Adventures of the Stalk of Celery (Channel F) Flying Hamburgers (Game Gear) But there was one I had forgotten about. I had not worked on it since January. Why, it's Stupidman in: A Date To Remember (NES) So I resumed work on that. I needed to ease myself back in NES programming since I ha

atari2600land

atari2600land in NES stuff

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