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About this blog

My thoughts on everything.

Entries in this blog

Bug fixes

So I recently came across a couple of bugs in what I thought was the final version. So I fixed them. Now I have a second release candidate. Only one person asked for the first one. I don't know if it's because hardly anyone has a Game Boy emulator, or because my programs suck. Anyway, on Monday I will begin e-mailing homebrewers seeing if anyone wants to publish it.   I've been sleeping for the most part. I woke up at 8 a.m. because my leg hurt. I took my pills, ate some breakfast, rea

Frogs.

I took some time yesterday to put another screen in the game. But now the bank for level 2 stuff is 75% filled and takes about a minute to compile. I couldn't sleep, I ended up going to sleep at about 9 p.m. or so. Woke up at about 10 a.m. The frog jumps on the ice blocks trying to get Frank. Frank needs to make his way over without touching the frog's tongue. The frog consists of 6 sprites. It could have been three, but I chose SPRITES 8x8 at the beginning because Frank isn't all that

Frank's first boss

I went to sleep for a long time. I woke up at around midnight. I began working on my idea for the first boss Frank faces at the end of the game. I had quite the time with programming it in. I had to change background screens mid-action, so as a result, I had to turn off the screen to load a screen in and then turn it on. The result, while you can notice the screen does turn off for a few frames, it isn't too bad, so I think I have to keep it in (Any other GB programmers who can shed light on how

sane times

I attempted to speed up the compiling time on Frank the Fruit Fly. I think I did it. I had to fix a few minor things. I think I just fixed a bug that had Frank pause at the title screen. I composed a little song for level 6 and put it into the game. I made some improvements to the trees. I won't be celebrating Thanksgiving this year. It seems like it's become more of a minor holiday for me. Tomorrow I'll be here near my computer and sleeping.   Speaking of sleeping, while I w

Frank is finished.

Frank the Fruit Fly has been completed...unless someone finds a bug in it (no pun intended.)  Last night I composed and put in an ending song. This morning I reset the code to start at level 1 and tested the whole game. It works great. But since I know everything there is about the game and how to solve everything, it didn't take very long. Now I need some playtesters to test it. Feel free to PM me if you want to playtest the game and I will send it to you.   So all in all it took from

beginning level 6 of Frank the Fruit Fly

I am having quite the problem with ending level 5 and beginning level 6. The code compiles okay just fine. It's just the LENGTH OF TIME it takes. Bank 0, which usually wasn't such a long time, now takes two more minutes after adding just a few more lines of code. I don't know how that happened, but I don't want to wait that much. I'm not a patient man, especially when I have to wait 3 minutes for a program to compile when it shouldn't have to. After about an hour of changing stuff, about 90% of

Frank update

Yay! I no longer have to choose "my blog" to update my blog. I spent a lot of time during the AtariAge outage to work on Frank the Fruit Fly some more. I FINALLY got it so you can press Select at any time to save your progress. It also saves your progress when you complete a level. I had to change what was in the igloo, though. It was letting me pass by the igloo without stopping to go inside it to press the button. So now you can still pass by the igloo without stopping in the igloo.

Wow! A response!

So for the third time I tried to submit Frank the Fruit Fly to Incube8 Games. Well apparently the third time is the charm because shortly after my third attempt, I got an e-mail from them saying the form went through. I could have sworn I submitted my idea twice before. I clicked that submit button but nothing happened. So now what I need to do now is wait for a response. I don't have my hopes up. In fact, I'd be pleasantly surprised if they decided to publish it, but I doubt they will. Which is

My website won't update.

I checked my Frank the Fruit Fly site. The last update on it was February 17. Which was odd because it says I last updated it on February 25 (yesterday.) So now I want to call my website provider and ask them why, but I don't want to talk to someone I can't understand in another country who doesn't know what I'm talking about. So if this persists, I might as well just shut the website down because what's the use of having a website if you can't update it?   I want people to play my LAT

Squids

I ate fried squid at a Chinese buffet once. It tasted like you'd expect. I liked the fried part. They are hard to draw. In the Pokemon Mini version of the game, I drew what I thought was a good looking squid (well, as good looking as I could make one.) I tried to duplicate it yet making it look different at the same time. I don't really like this version of the squid, but seeing as how I achieved everything I wanted to do while drawing it, it will stay in the game. Now that I actually

Frank the fruit fly - 9/21/2022

I had a tough time yesterday. I couldn't get to sleep when I wanted to. Didn't actually fall asleep until after 3 p.m. I discovered when I'm half-asleep and, say, dreaming I'm playing the keyboard, my fingers actually move. Kind of odd. Before I went to sleep, I made some great changes to Frank the Fruit Fly. I fixed all the stuff I was having trouble with.   I woke up at about 1 a.m. and went back to work improving what I already had to the game. I made it so at the screen with t

harmless fish

So I put in the blank screens. I thought they looked boring, so I added tiny harmless fish that swim by. I went to my local game shop. I got a Game Boy game. I didn't want to leave empty handed since it was hard to get there, so I walked out with a copy of Jurassic Park. I either had the others or they were just stupid sports titles. The Sega CD is still there, with a price tag of $460. They seem to price everything bananas. Then I stopped at Burger King and got a yummy Whopper, t

Opening the windows

It's not something you would want to do when your air quality is "Unhealthy". So I'll be keeping them closed. But the house in Frank the Fruit Fly has windows that are opening and closing. Your job is to get into the house when the window is open. The reason why the window is so thin is due to Game Boy technical reasons. Originally the plan was to have the window be twice as wide, and have 8 sprites make up the window. But the fly kept disappearing over the left side of the window due

%

I didn't mean to sleep all day yesterday. I broke my sleeping record by sleeping for 21 hours straight. I didn't mean to. I was awake for most of my birthday, so I got to sleep at about 9:30PM. Then I woke up at about 7PM. I went back to sleep at 7:30PM and slept for a few more hours, waking up at about midnight tonight.   After I woke up, I decided to work on Frank the Fruit Fly again. I made a fireplace. The fire will be on most of the time. When it's not, that's when you can go in t

The Game Boy doesn't have enough colors.

I know. I could make it for the Game Boy Color and have it be really colorful. But I'm not going to so people who don't have a Game Boy Color can play my game. The Atari 2600 even beats out the number of gray shades the Game Boy can produce. Ergo, a scene where, say, a pineapple sitting in the middle of the desert doesn't look as good as it could. This is the best I could do: If the pineapple looks familiar, it's because it's the same one from the title screen of my Atari 7800 game "Pi

Icicles

So I went ahead and made the screen I mentioned earlier I didn't like. And now I am officially out of ideas for level 2. Which isn't good because I need some more screens for it. I have the room, so I figure why waste it and having the level be shorter?   Anyway, here's the screen. The icicles will fall down if Frank gets too close to them. I also tidied up the igloo, in the off-chance that this may get published when I get done with it. The top ice blocks of the ig

Ow.

So I was working on Frank the Fruit Fly when I thought of something: the game should make some sort of sound to alert the player you lost health. So I did it: I went through the massive codes and put a sound in every time Frank could lose health. It took all night. I went to sleep at about 7 a.m. and woke up to a painful leg at about 6 p.m. That happens. I lay too long and my right leg under the knee starts hurting. So I got up.   One of the things I couldn't figure out is how I broke

Super Frank take 2.

I couldn't go to sleep last night. So I decided to attempt adding a Super Game Boy border to Frank the Fruit Fly again. A couple of hours later, verrry sleepy, I had it. Plus I fixed a few more bugs. I went to sleep at about 3:30 a.m. I have no idea why it said before that I had no room in bank 0, and now it fits in bank 0 just fine. I guess sometimes I have to try things more than once. All four enemies are in Robot Ron in 2084, but hardly anyone seems to care. I'm going to take

Level 4

I went to sleep at about 8 p.m. I was so sleepy for some reason. Usually I don't get to sleep until about midnight. And I woke up at around noon. I don't mean to sleep 16 hours, but then again, if I didn't need to, I would get up. I don't know.   While I was up, though, I worked on Frank the Fruit Fly. It took less than a month to complete level 3 programming. Today's job was to put in the beginning of level 4. I made a soothing tranquil (IMO) song for underwater, because level 4 will

More bug fixes.

Another playthrough and I found a bug. The game froze if you hit the back of the cat's throat. I fixed it. Then I found another bug pertaining to the window at the beginning of level 5. Then I fixed that and made some more changes to the code. I had to shorten the song in level 2 to make all my changes fit. I have 2% free in that bank. I made the health score save instead of resetting to 100% if you restart the game.   I think I got rid of all the instances where spritess "flash" on th

More Game Boy work

So I was having a lot of trouble with making the game know which tile Frank was on. Eventually I stumbled on the answer. I was using 8 bit variables. Their values go from 0-255. The y position of Frank in the equation I was using goes beyond 255. So I tried making the 8 bit variables be 16 instead. I didn't want to since their values go to way more than I needed. Too bad I can't use 9 bit variables. Well, that made it work. If only I had known this when I made GoSub. I made some cacti.

An idea.

While laying in bed trying to go to sleep, I had an idea to try and make Frank work again. So I got up and began coding. Then some more ideas came to me while I was coding, so I put them in too. And then I had a working version again. Although it automatically saves your progress when you enter a level for some reason I don't know. The problem was the variables. I had put them in in a way the computer didn't like. So I put them all in bank 0 and then called them when necessary in other banks wit

An easy solution.

So I finally tested a way I got told of yesterday. Turns out it works great, and it is better than what I tried with the unsigned char list of changed values since it doesn't use them. I'm posting it here in case I need it again. I used it again in the level 1 screen where the wall disappears. This is what I did in level 1: fill_bkg_rect(10, 2, 2, 13, 0x50); fill_bkg_rect(11, 15, 1, 1, 0x57); fill_bkg_rect(x starting point, y starting point, x width, y height, tile to change to).  

Cleaning up

So I thought since I bought a 5200 that I should clean up a space in my room for it. I put my X-box, PSP, and Dreamcast games outside my room. When I get around to it I will put them in the garage. I was looking at that comic I drew and thought I should clean up the letters so it's more legible. I really want to keep my handwriting in since most comics have what looks like writing instead of typing. Even though I didn't really feel like it, I worked a little bit on Frank the Fruit Fly. I be

level 4 finished

I took some time to finish level 4 of Frank the Fruit Fly. The gist of the next two screens is: Frank is always moving right, no matter what you do. Your job is to avoid the spikes in the wall by going up or down (depending on which screen you're on.) Once you get past the second of these screens, you'll finish level 4. But since I haven't programmed anything about level 5 in yet, it'll just go back to the title screen.   If you touch the pointy wall, Frank will lose 5 (!) health point
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