I've been working on the railroad Minigame Mayhem for the Virtual Boy. I went back and fixed some previous games and stuff.
On the left is what "Cartful Dodger" looked like and on the right is the newer version.
The black lines on the floor of the previous version looked like crap in motion, so I got rid of them. I also made the displays of food nicer with more detail. But the game just needs something else. I got 175 points on it, but I felt like I could play forever. The game
I have an odd sleeping habit. I sleep more like 12-14 hours a day instead of 8. Because the stupid day is 24 hours long and not, say, 26, sometimes I'm up all night and sleep all day, and other times I'm up all day and sleep all night. Right now I'm awake at 12:45a.m. after sleeping for yes, 12 or so hours.
I fixed Video Poker, but then I noticed that Blackjack was all screwed up. So I had to fix that too. I eventually did.
This is what video poker looks like now. I made t
I spent all night working on a game. It got to be 5 a.m. when I finished. I assumed I could go to sleep. But no. It's after 6 a.m. and I can't go to sleep! At least I'm at a good stopping point with the game.
What I did was added some playing cards to the two games that use them in my Virtual Boy game Chris's Casino.
Blackjack looks much better now.
Video Pokwer looks good too. Except I need to move the second hand off the screen. Might as well do that now since
So I had this crazy idea. I wanted to see if I could make the game save the total amount of money you have. I worked and worked for hours on end and I finally got it done. But then I discovered an unrelated bug that made the keno game freeze. So then I had to work on that. If I didn't fix it, then it's luck that it hasn't shown up so far. I must have played 20 rounds of keno and it never froze. In order for this to work, the cartridge needs a battery. My Hyper Flash 32 has a battery, so whenever
I decided Keno was too winnable. So I made it so you can now pick a number between 1-80 (instead of 1-50).
I think I fixed a bug where the game freezes if you stay on the menu screen too long. I don't know why it was happening, and I don't know why my solution stopped it, though. I just happened to notice it.
I don't think I'll implement the warning screens any more because people would just ignore them anyway. Although it was an interesting programming exercise in Hambur
I decided to work some more on my Casino game. Right now I'm working on implementing (or trying to anyway) a simplified version of keno. In the original game you pick 20 numbers, I slashed that in half, and usually it's between 1-80, and in mine I'm making it 1-50.
Right now you can pick the numbers, and the computer gives 10 numbers. What's left is to figure out code for identifying matches and winnings. So the game is like the lottery in a way. Not really a very winnable game, so I
Worked some more on the game earlier today. I went to sleep at about 4 a.m. and woke up at about 7 p.m. So I slept all day. Here is what the game looks like now:
I've yet to add the nosehair demon. I had a very hard time making the score decrease from 100 to 99. But eventually I did it. Next up is adding the nosehair demon.
I got an SNES mouse in the mail yesterday. Mario Paint is fun. Makes me want to buy more mouse-compatible mouse games for the SNES.
I saw my Virtual Boy on my desk. It's been there since the last time I was working on Virtual Boy programming. It was staring at me. I don't know what it wanted. So I resumed work on my "Minigame Mayhem" game I had been working on it.
The last time we left off on this, I had just finished the tenth game out of 12. So I began work on a new minigame for it. Going through my files, it looked like I tried to bring the nosehair game to the VB before. But I decided to start anew. I got the
I got a visit from the elbow bump fairy. She must have come while I was sleeping last night. She left me with a bump on my elbow. I tried pinching it. It got a little bit of blood out onto my fingernails. I think it's just filled with it. And it keeps reforming. I used to have them come on my butt. Why they would start forming on my elbow is just weird.
I worked some more on my Virtual Boy game. It's called "Minigame Mayhem." It's a collection of little games. Right now I'm working o
Working on my Virtual Boy game Minigame Mayhem. I never did hook up the Jaguar or play it. I've been asleep all day. I finally dragged myself out of bed at around 3:30p.m. after going to bed at around 1 a.m. or so.
This minigame is called "Wok This Way," and it's similar to a game I made earlier for the Channel F. And Odyssey 2 (Nice Ice). It involves Steve the Stir Fry Elf hopping around bok choy leaves in a wok.
If Steve touches the bottom of the wok, the game ends. Unlike othe
Work continues on Minigame Mayhem after some time away from it. Decided that C is better than ASM, so I'm going to work on C some more. I use C to program for Virtual Boy. I couldn't sleep last night, so I made an image of Kablammo and put it on the PVB Discord server and went to sleep. I finally went to sleep around 1 or 2 or so. Woke up at about noon and worked some more on it.
There can only be four bombs on the screen at once. (Well, it could be more, but that would require more
So I got the .wav to VB thing working and now I can put sounds in it. I also put a few things in last night. I also took my HyperFlash32 for a spin, it still works, but I've been having issues with it.
My program works. Now I just need to find a use for it!
Did anyone ever do that?
This either?
In the Virtual Boy version of Hamburgers En Route To Switzerland, I put in an auto pause function.
About the sound: It's no longer beeps and boops, it sounds like