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About this blog

My thoughts on everything.

Entries in this blog

Uppity Ugly Umpire - level 21

I think this is the hardest level yet. The ghosts move around in a square pattern. This was the hardest part: making sure they do. I had to check boundaries over and over again and make sure they weren't being crossed. And then I had to make sure the level was solvable. I eventually found a way to solve it, but it did take a while. That's why I said it may be the hardest level yet.   I worked on it because I was fat and I was trying to get my mind off eating and the fact that

Levels 49 & 50

Well, it took about about a year of off-and-on working on this, but I finally put 50 levels in the game. I worked on level 49 today, and after finishing it, I decided I might as well just design and put in the 50th. I will not put pictures nor update the site with the final version with all 50 levels, so don't go looking for them. You'll have to play the game to find out what they are.   Level 50 was really hard to design correctly. So hard to beat I got so angry even though it was pos

Level 42

Two more days of wondering what could be wrong with me. In the midst of all that, I decided to work on Ugly, Uppity Umpire again. When I get angry or worried my eye starts hurting. So my eye has been hurting each night now. I made level 42. It took a LONG time to make this into a workable, non-easy level. I declared it finished, but easy. So I decided to work on it some more, moving more blocks and opening up new ways. This is a long way from what I had originally started with. I had t

Bread and butter

I've decided to continue making my Game Boy game I've been working on for about 9 months now. I guess I work on stuff really slowly because today I completed level 34. That may seem impressive, but not really since it's a Chip's-Challenge-type game. Since this isn't really a particularly hard game to make (all the "hard" stuff has been completed for the most part), I've decided to make one level per day. I will need to introduce more banks to the game as the game continues to get work

Getting harder...

I worked for a few hours designing level 19 so it could be possible to be beaten. I moved various blocks around, toyed with the various umbrella placements, until I got this: Most of the reason why I spent so much time on this is because the ghost in the lower lefthand corner follows you. To beat the level, first get the umbrella in the upper right, then go down and lure the ghost to the right a little while the underwear is up near the top of the screen. Then get the umbrella in the h

Early work - level 13

So while designing a level, I noticed I would need the enemies to move pretty slow. So instead of making the underwear move slow, I decided to make a new enemy to move slower. So I made a snail. I also made some changes to some sprites. I added white parts to the ghost's eyes and fixed Ulysses's right hand. I composed a song right before I went to sleep last night. I just wish there was a better way to plot out the screen, like if I would want a brick, just put a 1 and then the pr

Ugly Uppity Umpire Update - June 25, 2023

This morning I decided to change the whole thing around and instead of it saving your progress, it has passwords instead. Growing up as a kid, I always hated passwords in games, but now as an adult making this, I understand why most games have them: to keep costs down.   I decided to make each password a binary number between 1 and 255. The 0s are represented by A presses and the 1s represent B presses. For example, the password for level 2 is ABABABAB. You enter this on the password s

Password code fixed.

I knew my code was correct. But one thing I didn't realize had kept it from working: The fact that all the variables you use have to be stored in bank 0. I didn't know that. From then you can call them in bank 4 with "extern" uint8_t. You can't just store them in the bank they're currently being used in. So now you can delete the password one letter at a time. And I'm happy, relatively speaking. I kept in the part about pressing select to get to level 1 in case you got to this scr

It's done.

After playing and testing and stuff Sunday night and this morning I think I got all the bugs fixed and I'm calling Ugly Uppity Umpire completed and finished. Now I'd like for someone to publish this for me, but I doubt anyone will. I worked on this for about a year off-and-on.   I tested this on a real Super Game Boy and I can't get rid of the black screen for a few frames when it powers up due to the fact that the PAL SNES needs four frames to wait for the Super Game Boy border to loa

ugly uppity umpire - level 2

Now you can try level 1 of my new game I started work on yesterday. Download the game at the official Ugly, Uppity Umpires webpage. I fixed some bugs and changed some sprites, including the  underwear sprite. They now look like this: I've been having horrible problems with my mouse lately. It left clicks like Hell, sometimes dragging stuff I didn't even click on around. I tried to put this image in this blog. It ended up putting all the files in my folder in here, so I had to delete th

12

So I'm working on Ugly Uppity Umpire again. I made level 41. It has 12 sprites moving independently. I had a working level 41 but I dubbed it too easy and wondered what I could do to make it harder. I opened some squares, put other blocks in until I had this: Since I design a new block every 8 levels it was time to design a new one. It kind of reminds me of the flag of New Mexico: Only in black and white. I was all set to get some nachos from Taco Bell tomorrow, but since my

Ugly uppity umpire update - June 24, 2023

Just because the Odyssey 2 version is cancelled doesn't mean the Game Boy version is cancelled. In fact, quite the opposite. I just got done programming in level 29 while waiting for the groceries to get delivered. They said they'd come between 7-9 a.m. After they come I'm going to sleep because I'm sleepy. It's almost 8 a.m. here and they still haven't come. It's past my bedtime. I want my groceries so I can go to sleep. I thought I might have heard a bee in the house, but I haven't h

August 26, 2023

I worked on level 46 of Ugly Uppity Umpire. I also worked on Flies for the Odyssey². Both were great success. I was working on Flies last night but I couldn't get to make the flies drop down and die when being swatted. Well, I did last night, but the letter K kept showing up in the upper left hand corner of the screen. After sleeping for 15 hours, I finally found the reason and fixed it.   Sneaky Snakes came in the mail today. It works fine, but I'll have to explore it f

bored.

I got extremely bored last night. I gave up trying to think of something I wanted to do at about 7 p.m. and decided to go to sleep. While I was laying there, I thought I should work on my Ugly Uppity Umpire game for the Game Boy. So that's what I did. I made a level 25 and then went to sleep.   I woke up this morning and decided to attempt to make the compiling of bank 2 shorter. I did this by making more void() functions. It worked. I had cut its compiling time in about half. But now

1/5 done

I would like to make Ugly Uppity Umpires have 100 levels. I don't know if I will actually think of that many level designs, but if I do, I'm 1/5 of the way there. This level was an experiment with the number of sprites I could display on the screen at once. There are 11 here (Ulysses is made up of four sprites.)   I haven't gotten much sleep these past few days. I guess it's due to me wanting to stay awake being active with my various projects. I went and worked on my 2600 ga

Halloween.

It's October 31. AKA Halloween. I have a Halloween present: A new level of Ugly Uppity Umpire. I made a level with ghosts in it. What's the difference between a ghost and underwear, you may ask. Ghosts can go through walls, underwear can't. I thought up of the ghost enemy when I first thought up of the game. I just hadn't thought of a good reason to use enemies that can go through walls until now.   I've decided to not have a save feature or a password for this game. Instead,

Ugly uppity umpire update

This weekend I made two new levels. That brings the total number of levels to 28. My goal is 50. While I was working on the game trying to figure out why the third ghost in level 28 wasn't working correctly, the power went out for a few seconds. That was a little over an hour ago. I had to turn my computer back on and resume working on it. I fixed the third ghost problem. It was a "well, duh!" moment.          I have an idea for the final level. So I have to design 21 more levels

Return of the Ugly Uppity Umpire.

So I have made a decision. I'm going to stop work on Frank the Fruit Fly and devote all my Game Boy time to Ugly Uppity Umpire. It was not an easy decision. Perhaps I will go back to FTFF some day, but for now, I need to quit on it because it has quite a few bugs. But do you know what doesn't have any bugs? The Ugly Uppity Umpire.   I've been working on it for a few hours. One of the thing I did was add saving. It automatically saves after you beat a level. Then I put in a "new game" o

Ugly Uppity Umpire update - June 27, 2023

I forgot I had to subtract the password number to get the correct password number by pressing left, but only if the number is a B. But I couldn't get it to subtract letters correctly. So instead I did this: Pressing Start will redo the password entry. I didn't want to have to do it like that, but my computer was being a jerk. To the point that A and B just quit working altogether. So now what I need to do is stop working on this for a few days to refresh. I find after I spend most my w

Uppity Ugly Umpire - level 23

I worked a lot on UUU these past few days. Saturday especially. What I was mainly doing was making the code more efficient. I put in some functions instead of switch statements. The game works exactly the same as before, but the code is much more efficient. I made a couple more levels for the game. The big challenge in programming this was trying to make the underwear enemy in the middle move diagonally. But I eventually did it.   Steve left. And my new razor came. It doesn't

another new return of the Ugly Uppity Umpire.

I'm back working on the Game Boy because it's a lot better than Odyssey 2 programming. And I like the Game Boy. I resumed work yesterday after a month of not working on it. I had forgotten some stuff I needed to know programming the game. Then I went to sleep for 15 hours. And then I got up at about 8 a.m. and worked some more on it. I finished level 12. I think I fixed a bug related to Ulysses's walking animation. I don't know why but I think I did a really good job designing the unde

yet another new return of the Ugly Uppity Umpire

I was super bored last night. So I began working on my Game Boy game. Not the Ran-Over Possum Man one, but the other one. I made three new levels, two of which are really easy. I guess the third one is really easy too, but it takes longer.     I think I quit working on this because I was frustrated with designing levels. But now that I've had a few months off, I can refresh my brain and think up of more. I still think I did an excellent job drawing the underwear. So now what I'll

fire.

So yesterday a fire broke out about 3-4 miles from my house. The local news outlets went down there to cover it, which is interesting since they had to travel all the way frpom Portland to do so. My sister was nearer the fire than we were, she said she heard the planes flying around fighting the fire. It even got a name: The Liberty Fire. (It was near Liberty Rd.) So I went to sleep, and when I woke up 9 hours later, the Liberty fire was dead. We've lived here about 15 years, and this is only th

Ugly Uppity Umpire update - June 26, 2023

I tried. I really did. I tried to make the background scroll and use that thing I used in hamburgers so I could put non-moving text on the screen. But it just wasn't going to happen. My computer was being a stupid jerk. This was all for the password entry screen. So now it's static. Look. I somehow managed to make a good (IMHO) password screen song. Since I spent hours on this before giving up, I'm not going to do anything else on this today since I'll probably be going to bed in a cou
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