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Hello blog world!


Guest

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This is my first blog ever and probably will be the only one for quite a while. There is only one reason why I created it and I will show you... soon. Stay tuned! icon_smile.gif

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!dlrow golb olleH

 

Development blogs are kind of fun, as I'm sure you've noticed. If nothing else, they can be a quicky substitute for a proper version management system.

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Hi there!

 

If nothing else, they can be a quicky substitute for a proper version management system.

 

Ooopsa, my evil plans uncovered... :|

 

Greetings,

Manuel

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This is my first blog ever and probably will be the only one for quite a while. There is only one reason why I created it and I will show you... soon.

:|

 

:|

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There is only one reason why I created it and I will show you... soon.

 

Looking forward to it. It certainly may concern (i.e interest) a lot of people around here.

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I'm looking forward to seeing this, even if it will zap my motivation to finish PoP :| So far, the clues that have been dropped are:

  1. It is a Supercharger game.
  2. It is going to be a multiload game.
  3. It has horizontal scrolling( and possibly vertical scrolling?).
  4. It will beat Leprechaun and PoP into the ground :|
  5. It is not a platform game.

Chris

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Hi there!

 

[*] It will beat Leprechaun and PoP into the ground :|

 

Depends a bit on your taste I guess, as the genres are different :|

 

Greetings,

Manuel

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[*] It will beat Leprechaun and PoP into the ground :|

Depends a bit on your taste I guess, as the genres are different :|

Definitely!

 

And I have absolutely no idea, how long completing the game will take. Thrust took ~18 months (with some longer, burnout breaks), so my new game might not be ready in time (if I ever finish it at all). At least the kernel and its scrolling engine which I am currently developing should become pretty useful for other SC projects.

 

And maybe it is even too much for a Supercharger and will require RAM extended ROM carts. Though I will try my best to stay within the historical limits of the 2600.

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