Donkey Kong 3 WIP 3
I completed the platform collusion. It was very simple and there's 3 different floors and value get updated to StanleyY's position as the floor number increase and decrease. He falls off the platform naturally and consistent. He jumps naturally on the top floor. I limited the x position so Stanley won't wrap around the screen. I successfully locked the up and down button during the jumping process.
Border flashing is my debug. It's one of the quickest way for me if the lesser and greater than statement is working properly. It's easier just type paper(3); than other methods. Also, easier to give myself a seizures which is a minus
. I also have StanleyX's position printed on screen to get the value where Stanley will fall automatically when he reach that part of the platform, I disable that number filming the game. Next on the list are the bugs and puff disappear system.
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