Playable
Animation routines aren't in place yet, but we now have a playable build.
I always liked the Stealth Mode, so I've added that back in. It's currently controlled by the Right Difficulty switch. When enabled, all robots will initially be visible for 1 second. After that any robot that shoots will be visible for 1/2 second. If a robot is destroyed, all remaining robots will be visible for 1/2 second.
In the Frenzy version you can shoot out the solid walls - this can be handy for creating an exit to the room. Flickering walls will eventually reflect the shots. Special Room objects are in place, though only the Big Otto room does anything extra (and it's extremely primitive in this build).
- RESET = start game
- SELECT = return to "menu" (rainbow screen)
- Left Joystick - move humanoid. Move to edge of room to trigger room change.
- Left Difficulty, style: B = Berzerk Rooms, A = Frenzy Rooms
- Right Difficulty, stealth Technology: B = Off, A = On
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