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Calling All Pilots


Your mission, blow up the enemy stations. To do so you'll need to destroy all 6 pods or, if visible, hit the energy field to trigger a self destruct. After destroying all stations you'll be taken to the next sector.

 

No station related explosions yet. Shots are also not yet absorbed by station infrastructure, which means you can currently shoot out all the pods while remaining on a single side of the station. Both will be addressed in a future update.

 

To get this to work I used "virtual sprites", where temporary pod and energy field sprites are created on the fly to test for collisions on specific parts of the station. I built a test version of Draconian (available below) that displays the virtual sprites in white so I could test for alignment. The test only shows up for one of the stations on each level, so you may have to fly around to find the display test.

 

Horizontal Pod Test

blogentry-3056-0-89028000-1399149345_thumb.png

 

Vertical Pod Test

blogentry-3056-0-50848900-1399149350_thumb.png

 

I've also removed the white display for ARM Run Time during InitLevel().

 

Controls:

  • Left Difficulty - A= Diagnostic Display (time remaining in Vertical Blank and OverScan)
  • Left Difficulty - B = Score Display
  • Right Difficulty - A = stationary ship (used for diagnostic purposes)
  • Right Difficulty - B = moving ship
  • SELECT = return to menu
  • START = start game
  • Joystick = move around in sector
  • Fire = shoot

If you're checking this out with Stella, be sure to turn on phosphor mode!

  • open Draconian in Stella
  • hit TAB for the in-game-menu
  • select Game Properties
  • Select the Display tab
  • change Use Phosphor to Yes
  • click OK
  • select Exit Menu
  • Reload the ROM (Control-R)

 

ROMs

draconian_20140503.bin

draconian_20140503_podtest.bin

 

Source

Draconian_20140503.zip

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