I wasn't quite happy with the alternating radar/formation display. While it worked, I kept getting annoying whenever I'd glance down to check the radar only to see the formation display instead. So I did a quick hack in Stella to see what might happen if I set the players to have 2 copies. First attempt was 2 copies wide:
which didn't pan out due to conflicting with the score display. Next attempt was 2 copies medium:
Which looked really promising. So I did a quick hardcoded test to see if I had enough time to show different data as well as change the color of one of the players:
That looked really good, though Nathan and I both thought it would look even better if the lives were moved left 1 PF pixel. I also moved the radar display 2 pixels left to keep it centered (which, of course, also moved the formation display):
Once that was done, I revised the code to show actual information:
While doing that, I realized I could make a minor addition to a few data tables (a total of 3 bytes) and have a 7 digit score:
And then I realized that just 9 more bytes would allow the scrolling message routine have 10 characters:
It's possible we'll find the 10 character display to be annoying, just like I found the shared radar/formation display. If so we'll just go with a 7 character display for scrolling messages so the radar is always visible, but at least we'll have the option.
Left Difficulty A = scrolling message test
Right Difficulty A = freeze ships
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