The Story of Stay Frosty 2 begins in October of 2008 when we were discussing what to do for the 2008 AtariAge Holiday Cartridge. There were a number of cool ideas that others were thinking about doing, that I hope will see light someday. Al approached me about doing a sequel to Stay Frosty, so I started by make some changes to the source for SF1. These included:
- larger 32K cartridge, up from 12K
- rearranged bank usage (went from 3 banks to 8 )
- multiple horizons
- level selector: up = +1, down = -1, left = -10 and right = +10
There's a flashing "Title Screen" that you'll need to hit Reset or Fire to get past - it was just a quick hack to replace the Main Menu from Stella's Stocking.
At this point a discussion ensued on what to do for Stay Frosty 2, ideas included:
- at least 64 distinct levels
- tunnels
- ice caves
- how to add a nose for the snowman
- enemies that roamed around the entire level
- bonus items
- power ups
- intermissions
- more puzzle like levels, along the lines of 5, 9, 15 in SF1 where you had to think before doing
- new types of levels such as Berzerk inspired levels that utilized the AtariVox for "Melt the snowman, melt the intruder" and "You're made of yellow snow" instead of "chicken, fight like a robot" if the player left the room without putting out all the fires.
- A mission or adventure to complete, an actual ending
- slopes
I don't recall why, but work on Stay Frosty 2 fizzled out in November of 2008 and the annual AtariAge Holiday Cart went on hiatus.
Addendum: Nathan did some research and figured out that Hurricane Ike was the big factor in why work on SF2 fizzled out. It had hit September 2008, yet at the end of February 2009 I was still recovering from the damage. In the comments of this post I'd replied on Feb 28th that "I plan to resume Atari projects once I'm back in my study. My ceiling's finally been replaced and I'm going to shampoo the carpet tomorrow. I still need to replace my desk, which was ruined by Ike.".
Blog entry covers 2008
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