GTD STANDS FOR Goofy Tech Demo, by the way.
So I wasn't real satisfied with the way things looked yesterday; so I decided to give up using the sprites for the player's bullets, and use the missiles instead. This means no crazy weird shapes/colors for bullets, plus it also means no background starfield.
But, you can actually see your bullets, which I think is a little bit more important. Plus I figure I can use sprites for special weapons that move slower and might be easier to see. So, changes:
-Using M0 and M1 for player bullets, each flickered at 30 Hz (when necessary) for 4 bullets on screen at once. To my surprise, happily, four bullets, at the speed they are moving, is plenty to fill the screen.
-Collisions between bullets and enemies are working, though sometimes bullets appear to pass through enemies. I think it is sometimes because I need to jigger the horizontal comparison between bullet and enemy and sometimes it is because the bullets are moving 4-pixels at a time and possibly jump right over enemies without ever hitting them.
-Collisions between the player's ship and enemies are working; currently it just kills the enemies.
-Sometimes the screen jumps a bit; I assume because the collision detection routine takes too long.
Screenshot:
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