Atari Moria 5.5 alpha3
Released Atari Moria 5.5 alpha3 for testing... please let me know any bugs.
Atarimax 8mbit cartridge image, old style banking, cartridge type 42
Requires VBXE
Uses RAM under the OS (XL/XE only)
Moria is almost 100% ported over... only the look command and maybe monster memory recall (currently I'm not planning on implementing it due to how much memory it needs, but I may change my mind.) Dungeon generation is on average 2-3 seconds due to swapping out the 32-bit random number generator doing 32 bit divides, with a 16-bit one optimized for 6502. Also fixed several bugs and did some polishing (message if VBXE is not detected for instance, and cart bypass if OPTION is held down so on real hardware you can reflash your cart easily.)
See if you can destroy the Balrog... and let me know how it works and any bugs you find.
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