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Mr. Ultra can jump over celery


atari2600land

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Well, I finally got Mr. Ultra's second enemy in the second level. It took a long time to program it in, but in level 2, there's celery. And instead of walking, it jumps up and down in place. It isn't very big celery like my 2600 bB animation, just your basic celery with legs and feet. The outline for level 2 is still the same as level 1, I'm hoping to change that tomorrow. And then I think I'll need to learn bankswitching. Goody. Here's a picture of the jumping celery in level 2. I'm looking at the file size for the 2 Game Gear homebrew games that have been made so far. One is 32k and the other is 64k. The 64k one is an elaborate Xevious-style shooting game, and the 32k one is your classic snake eating fruit game. I want to make Mr. Ultra 64k. And apparently, if I have my facts straight, the only cart that works to burn a game on a cart besides an Everdrive is the Garfield game. I just find that odd.

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