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Four Lives To Live


atari2600land

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So I was working on Mr. Ultra last night. I got the life counter in the game. Although the numbers are blue. I guess that's okay. And the game ended when the life counter said 1. I was wondering how to make it so the game ended when you had 0, and it came to me: Put the check for game over before the life number got subtracted. That way when it got to 0 and you lost a life, it ended and 0 couldn't be subtracted. So now with the programming for level 1 done, I can now begin on level 2. I can make level 1 longer if need be, at least I now know how to. I was planning on making level 2 be Candyville with an eggplant enemy. The only work I have done on this is designing the eggplant. But I don't think I'll begin work for a while. But that's what I said about the life counter right before I worked for 2 hours last night trying to put it in. I think I will be serious this time, though, since I don't want to use mom's laptop because I have trouble with the micro SD card adapter's lock being switched to on (from off) most of the time when I try to put it in. And using laptops hurt my back. And I decided to get the latest edition of Pinnacle when I get my computer back so then I can work on a new Nightmare Nemesis for ActionMax. I played my N-Gage last night. I took some screenshots of Pandemonium. It's hard, though.

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