My iOS game has reached a major milestone - I've linked the level creator to the play level so it's now possible to create a level and play it. In theory a lot of the remaining coding should be relatively standard and therefore easier.
Hopefully I can get my son and a few other friends / coworkers to use it to start creating levels
First I need to update it to Swift 2.3 so I can load it onto iOS 10 devices. (This is one part of the process I dislike, there's a lot of forced obsolescence in iOS development. In order to test on the current iOS you need the current version of Xcode, which needs the current version of macOS and you need to use the current version of Swift.)
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