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Sprite count's been bumped up from 150 to 171. They're allocated as:

// sprite usage
//   8 stations (0-7)
//   8 e-type (8-15)
//   1 player ship (16)
//   5 formation (17-21)
//   1 spy ship (22)
//  20 attacking ships, explosions (23-42)
// 128 stationary objects, explosions (43-170)
// 171 total
#define ETYPE_SPRITE             8
#define PLAYER_SPRITE           16
#define FORMATION_SPRITE        17
#define SPY_SPRITE              22
#define MISC_SPRITES            23
#define FIRST_STATIONARY_SPRITE 43

 

So 20 individual missiles could be attacking alongside a formation, spyship, and E-Type missiles that are being launched from the stations.

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