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DLI sampling Proof of Concept


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First, a version of the paddle proof of concept which uses a DLI instead of a pseudo kernal. This increases the amount of CPU time available to the rest of the program at the cost of the number of paddle positions (0-31 for NTSC).Second, a trackball proof of concept. I don't have one myself so I can't test it out. Again, a DLI is used to sample the trackball multiple times per screen.

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