- Revised station open/close core logic. Stations will now launch E-Type missiles on later levels (never on Kids, which always has the core open). There are 2 open/close speeds.
- Revised Γ (gamma) Levels
- Revised Level Data to use less ROM (saved 608 bytes!)
- Cores now animated at 60fps (used to be 30)
- Holding down fire at end of game would result in a new game starting up right away. You must now release fire before you can start a new game.
For the open/close core logic I use sector * difficulty to decide when things will occur. Sector is 0-255 (displayed as 1-256) while difficulty is 0-3 (0=kids, 1=easy, 2=normal, 3=hard):
// level KIDS EASY NORMAL HARD // 1 0 0 0 0 <- always open for all difficulty levels // 2 0 1 2 3 <- start to open/close for Easy, Normal, and Hard // 3 0 2 4 6 <- start E-Type on Hard // 4 0 3 6 9 <- start E-Type on Normal // 5 0 4 8 12 <- faster open/close on Hard // 6 0 5 10 15 <- start E-Type on Easy // 7 0 6 12 18 <- faster open/close on Normal // ... // 12 0 11 22 33 <- faster open/close on Easy
For Harmony or Stella (requires Stella 5.0.0 or newer)
draconian_20170730.bin
Please reference Rules of the Game for what's been implemented and what's to come.
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