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E-Types launched


SpiceWare

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  • Revised station open/close core logic. Stations will now launch E-Type missiles on later levels (never on Kids, which always has the core open). There are 2 open/close speeds.
  • Revised Γ (gamma) Levels
  • Revised Level Data to use less ROM (saved 608 bytes!)
  • Cores now animated at 60fps (used to be 30)
  • Holding down fire at end of game would result in a new game starting up right away. You must now release fire before you can start a new game.


For the open/close core logic I use sector * difficulty to decide when things will occur. Sector is 0-255 (displayed as 1-256) while difficulty is 0-3 (0=kids, 1=easy, 2=normal, 3=hard):

  // level  KIDS  EASY  NORMAL  HARD  //  1     0     0     0       0 <- always open for all difficulty levels  //  2     0     1     2       3 <- start to open/close for Easy, Normal, and Hard  //  3     0     2     4       6 <- start E-Type on Hard  //  4     0     3     6       9 <- start E-Type on Normal  //  5     0     4     8       12 <- faster open/close on Hard  //  6     0     5     10      15 <- start E-Type on Easy  //  7     0     6     12      18 <- faster open/close on Normal  //  ...  //  12    0     11    22      33 <- faster open/close on Easy



 

For Harmony or Stella (requires Stella 5.0.0 or newer)
draconian_20170730.bin

Please reference Rules of the Game for what's been implemented and what's to come.

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Not yet, been playing in MAME to get a better handle on the spy ship. Also Nathan might be revising the core images due to the 60fps change.

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