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Spy Ship Sighted


SpiceWare

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Early support for the spy ship. When it appears "Spy" will be said (I need to free up some space!).

Spy ship will make a number of passes; if it's not destroyed by you, or by something else, the Red-Alert Scenario will be triggered and both I and P type missiles will swarm after your ship. The number of passes is based on the difficulty level:

  • 4 - Kids
  • 3 - Easy
  • 2 - Normal
  • 1 - Hard

For Harmony or Stella (requires Stella 5.0.2 or newer)
draconian_20170820.bin


Source
draconian_20170820.zip

Please reference Rules of the Game for what's been implemented and what's to come.

  • Like 6

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Yes. RL has kept me busy the past couple weeks, but those demands are over with so I'm back to work on Draconian.

 

Tonight I'll be removing the 96 pixel logo and supporting code. It'll be replaced with a 48 pixel version, similar to the one in the initial release, which can be drawn using the menu's kernel. The savings for just changing the graphics is about 900 bytes. The C setup will be simpler, plus the 96 pixel Kernel code can be removed.

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