Berzerk - it begins.
So I played some Berzerk on the 2600 last night. I couldn't sleep, so I figured I might as well continue working on the progress I had made earlier yesterday when I started the whole thing. The only reason I played Berzerk is to get the sprites so I could program them into my game. They were 8x10 or so, so I had to cut out a few lines to make it 8x8. I'm guessing here will be the breakdown of the sprites:
sprite 0 - man
sprite 1 - man's bullet
sprites 2-5 robots
sprite 6 robot bullet
sprite 7 another robot bullet
I have to make the bullets sprites so if they hit a wall, they'll disappear. So what I did here was make the guy run around and shoot. To shoot, you press the upper fire button(s). At first I made it key 0 because I couldn't figure out what the upper fire button was on jzIntv. Until I had to go on a scavenger hunt in its files until I found the key layout. (I'll save you time. It's right shift.) He can shoot up down left right and diagonally.
That's all there is at this point. But it's better than what I had and it's better than nothing. And even just this took several hours. (one of which was because I mislabeled a couple of variables.) But it is the beginning of what I hope will be a great game. And I am still working on the Secret Government Waffle Project. So that needs to be done as well.
Happy (rest of) Halloween!
- 1
2 Comments
Recommended Comments