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Attack of the Timelord (Magnavox)


DoctorSpuds

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This is a day to be remembered in the short history of this blog, today is the day I review my first Odyssey 2 game. The Odyssey 2 was Magnavox’ 13th foray into the home console market (they made a lotta Pong consoles), but this was Magnavox’ first console with interchangeable ROM cartridges. The Odyssey 2 is an absolute beast, this is mainly because of the large QWERTY style membrane keyboard mounted on the top of the system, now correct me is I’m wrong but this is the only ‘Home Videogame Console’ that has this feature, I know several consoles were to have a keyboard as an optional add-on but this has it built in, think of the potential. We all know how the story ends though, with failure, with the Atari 2600 dominating the market and with the Intellivision hot its heels; there was little room for the Odyssey 2’s comparatively primitive graphics and small library. According to estimates 2 million units were sold which means there WAS an audience, unfortunately this audience was let down by a small library of fairly mediocre games, there were gems to be sure, but the bad outweighs the good in this case. The Odyssey 2 failed because it simply didn’t have the 3rd party support it needed to survive, only Parker Brothers and Imagic tried to put anything out for the console, and that only bolstered the total number by a measly six games, while there were a total of 46 released by Magnavox themselves, most of which were programmed by the same person: E. Averett. But which game did I pick out of all of them? I own around 75% of the library (Seriously the console is super easy to collect for), so I have a decent selection, but I think I’ll play it save with a little game called Attack of the Timelord, you probably thought I was going to do K.C. Munchkin, HAH! I’m not that predictable!

 

Like all Odyssey 2 games this one looks very simple, but when compared to other games for the system A.O.T.T. really stands out. Believe it or not this game actually has a cut-scene at the beginning of each wave; it’s of the Timelord, or more specifically his giant skeletal head, bursting from a wormhole to spit more dinner plates at you. You gun looks like a large triangle of sorts, with a gooey glowy center, while the enemies you fight do indeed look like dinner plates, or perhaps bowls. There are several different types of missile fired at you, they all behave differently (we’ll get to that later) but they all look distinct, they look either like a barrage of missiles, a red pulsating ball, a twinkly star, or a diamond. Again, this is all quite simple looking, but this game has what many lack, a lot of shit going on smoothly and without discernible flicker, which is a huge factor in enjoying this game, the fluidity of the enemy’s movement especially.

 

One of the main reasons why I chose this game over all the others was due in part to the unique sounds; I really, really like them. I get a distinct early arcade feel from them, especially from the softness of the sounds, they just SOUND right, it’s very hard to put my finger on it. Also this game is compatible with The Voice, the Odyssey 2’s voice synthesis module, but since I don’t have one I can’t tell you what the Timelord says. Overall the sounds are a step up from the basic beeps that plague these games, but let’s move along now to the gameplay section.

 

This is a move-around-the-bottom-of-the-screen-and-shoot-things kind of game; you maneuver your pyramid cannon and shoot interdimensional dinner plates that are birthed from an evil stellar beings head that emerges from a wormhole at the center of the screen. I could have explained that differently, but this way was more fun. It really is your standard shmup but as far as I can tell the only other similar game was Imagic’s Demon Attack, and there is no way I’m paying that much for Demon Attack. Unlike most other shooters the enemies have and use different types of bombs/missiles as you progress through the waves, as far to my knowledge there are four different types of missiles/bombs. There is your standard straight firing missile, it’s large and moves at medium speed, simple to shoot or avoid. There is the pulsating red orb that somewhat follows your movements, it’s difficult to shoot because of its size but is still easy to avoid. There is the rolling star, when it hits the ground it rolls towards you for a time, it fires straight but is small making it difficult to shoot, don’t get pinned in a corner. Finally there is the diamond, this one follows your movements with far more accuracy than the red orb, and thankfully you can outmaneuver it since it cannot move horizontally as fast as you can. Come round five you will be dodging a combination of all of these weapons making for a busy and engaging shooter.

 

If you own an Odyssey 2 you owe it to yourself to buy this game, it’s a bit more on the expensive side 10+ dollars for a loose copy, but there are deals all the time when it comes to Odyssey 2 games, especially boxed games, people sell them for cheap all the time. This game is definitely worth the price of admission.

 

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I suppose it depends a little how and which era you consider. The Odyssey^2 a.k.a. Videopac G7000 indeed was early with a keyboard in order to make it look more than a video games console. About 3-4 years later, VTech did the same with the CreatiVision which is usually referred to as a video game/computer hybrid. It has optional expansion for both tape recorder, better keyboard, various interfaces for serial/parallel port and its BASIC cartridge actually runs on the built-in hardware, as opposed to e.g. the Videopac BASIC which has its own Z80 CPU and RAM on the cartridge due to the original hardware wasn't powerful enough to implement a BASIC environment. There may be others in the borderland, though most of the others you needed to expand it with keyboard etc as you note.

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I suppose it depends a little how and which era you consider. The Odyssey^2 a.k.a. Videopac G7000 indeed was early with a keyboard in order to make it look more than a video games console. About 3-4 years later, VTech did the same with the CreatiVision which is usually referred to as a video game/computer hybrid. It has optional expansion for both tape recorder, better keyboard, various interfaces for serial/parallel port and its BASIC cartridge actually runs on the built-in hardware, as opposed to e.g. the Videopac BASIC which has its own Z80 CPU and RAM on the cartridge due to the original hardware wasn't powerful enough to implement a BASIC environment. There may be others in the borderland, though most of the others you needed to expand it with keyboard etc as you note.

 

I get the feeling putting a Z80 cpu in every? cartridge + RAM wasn't very cost effective, and people these days think games are expensive (one quick google search later)... Hol' up Z80's could go up to 2.5 MHz wheres the C64's MOS 6510/8500 could only go up to 1.023 MHz, I guess RAM makes all the difference, unless the Z80's were used more like flash memory than an actual CPU. Hmmm I'm confusing myself.

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Clock frequency is rather irrelevant when comparing two different architectures. The 6502B in the Atari 8-bits were clocked to 1.70 MHz or so, and there were variants up to 2 MHz as well. The Z80 could be anything from 2 to 4 MHz and later on even higher. As a rule of thumb, it is said that an 1 MHz 6502 gets as much computation done as a 3 MHz Z80, though it differs slightly depending on how the code is written.

 

I don't remember how expensive the BASIC cartridge for the G7000 (or was that even limited to the G7400 a.k.a. Videopac+ ?) but given it arrived late and in the middle of the home computer wars, it couldn't be overly expensive as existing customers would have considered getting a brand new computer instead of upgrading their console to become one.

 

Edit: Yup, it was only for the Videopac+ and released in 1983. http://www.cyberroach.com/vidpac/vidhard/new_vid_c7420.htm

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