Lubarsky's Law of Cybernetic Entomology
"There is always one more bug." Or two in some cases.
I started working on Superbug again, as I want it demo'ed at Midwest Gaming Classic. Over the past few days, I fixed the timing problems so the game never misses INTIM now (9 whole scanlines left for game logic!)
I've added a bunch of powerups/downs. Aside from the turbo speed that was there before, you get:
Ice
Oil slick
Super handling
Bouncy rubber walls
Slingshot (up, down, left or right, but only down is in this demo)
Turbo acceleration
4x4 (improved offroad traction, no crashes)
I plan to put in a bridge or something like that, and after this, there is room for 3 or 4 more. The powerup graphical design is preliminary, and some designs don't make much sense, but then again my artistic skills are awful and you can't do much with a couple of missiles and a ball.
The engine still supports a 128x128 track, but it's copied 4 times in a virtual 256x256 area, and powerups can be different in each of the 4 quadrants. This should lead to better track designs and more variety, that is, after I get the track rendering bugs worked out... I'm one step short of rewriting the track rendering engine.
Anyway, latest build is posted here. Suggestions always welcome!
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