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Sonic VCS Dev Log #1 Starting from Scratch


ZippyRedPlumber

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Once again I am reseting development on my Sonic VCS homebrew, in this first log I've taken the liberty of making the game's "floor plan."

 

Sonic VCS

 

* Two Stages

* Stage 1 is a Single Screen Platformer

* 25 Playfields in Stage 1

* 24 of them randomize

* Stage 1 ends when collecting maguffin and hitting Robotnik

* Stage 2 is a Boss Stage (Arena based shu'mup)

* Sonic must battle Robotnik

* Once Robotnik is defeated, the game starts over from Stage 1

* Difficulty Switches toggle options

* Left switch controls audio

* A turns on Music during gameplay (but sacrifices sounds)

* B is the default setting for audio (Sound FXs during gameplay)

* B/W switch pauses game, color unpauses game

* Right switch controls difficulty (B is default randomization for stage 1, A to Unrandomizes playfields for stage 1)

* Uses existing code from @Random Terrain & @Atarius Maximus (Both users will be given credit)

Any Suggestions on what to do next with the other switches (Different game variations maybe?

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Yes I'm well aware of that game, but this is my own take on a Sonic-like game.... Zippy's obviously a much better game compared to what I'm cooking up IMHO.

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