To Do List
I've decided I better document my To Do List as I'd forgotten some of the things I was going to do. I've reviewed the Homebrew forum and my blog from the beginning(wow reviewing all that took longer than I expected) and have come up with the following. Let me know if you recall something that I left off.
List updated October 13th
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AI player improvements
- fireball to track logic
- capture-shoot fireball logic
- avoid fireball that got past player logic
- Player 1 & 3 AI can move too far up
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Main Menu
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font consistancy
- L in players doesn't match
- I in fireballs doesn't match
- T and H should be 1 pixel taller in catch and start
-
revise menu to scroll up/down for additional options
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Screen Flash - None, King, Brick, Both
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Catch - Yes, No, Limited(no "backhanded" catches)
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Need To Win - 9, 7, 5, 3, 1, Elimination(4 player only -if you lose 2 in a row you're knocked out and AI takes over for later rounds)
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finish dragon routines(when espire8 is done)
- smooth scroll on/off screen
- fully animated
- wing flap sound effects (in stereo)
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clean up trophy routines
- revise graphics
- smooth scroll on/off screen
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difficulty switches to control top player paddle direction
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music
- main menu
- winner of round
- winner of game
-
shield changes
- decided not to add visual feedback of captured fireball release direction
- redo fireball collisions - make so fireball doesn't "bounce thru" when left/right of shield is hit
- add "english" to deal with fireball bouncing back & forth between 2 player shields
- if held too long, captured fireballs will knock out player's own bricks
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add 2nd fireball when it takes too long to kill off the first player
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Easter Egg(s?)
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Player 1 graphic glitch when at top of screen
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fix screen jitter when 2 fireballs are in play and 3 AI players are alive.
-
speed up fireballs to max speed when all human players are killed off
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