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Follow the Bouncing Ball



Fireball that is. Very primitive AI routines are in place. Currently they only know how to track 1 fireball, so they act a bit strange when 2 or 3 fireballs are flying around. They don't know how to catch the ball, and they don't know how to get out of the way if the ball gets past them so they often kill themselves off. Also the fireball can get stuck in a pattern. This will be fixed when I add english to the shield bounce routines.


Also a 2nd fireball* will be launched about 1 minute after the round starts if nobody's been killed off. I'd appreciate any feedback on the delay, such as sooner, later.


* provided you're not playing "1 fireball only"

mm20060727NTSC.bin mm20060727PAL.bin Medieval_Mayhem.zip


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Excellent work SpiceWare! This game looks great. The only bug I found was if your player is in the diagonal position (between the vertical and horizontal axis) and the ball comes at you from a 90 degree angle, it can pass through your player.

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If I'm not mistaken the Arcade warlords was more like 2 or 3 minutes instead of 1 minute, for the new fireball to come in.

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I've changed MM to use 1:15 and when I did so found out I had accidently doubled the timer so the delay was 2 minutes, not 1.


Didn't get as much done this weekend as I'd planned to, though I did get the green AI player to move away from shots that get past. I'll post the next update once I've cloned off the routines for the other three AI players.

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