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Out o' the Way



The move out of the way routines are now working for when the fireball gets past a computer player. The current AI players are pretty fast(at least for NTSC games). I'll tweek the performance over time. Each player can have their own performance, plus I plan to make it change depending on the max-speed of the fireball.


I plan to start the "which fireball to track" routines next so the AI players will stop freaking out when the 2nd fireball comes into play.


I've also fixed the graphic glitch for player one and made the difficulty switches control paddle direction. Left controls Gray and Right controls Blue(even if player 1 is controlling the blue shield). This also make doubles rather interesting :D

Medieval_Mayhem.zip mm20060801NTSC.bin mm20060801PAL.bin


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