The return of Stupidman!
I spent three hours of coding Celery and geting nowhere. Then I decided to stop. But then I got bored. So I thought about what projects I have:
- Frank the Fruit Fly (Game Boy)
- Adventures of the Stalk of Celery (Channel F)
- Flying Hamburgers (Game Gear)
But there was one I had forgotten about. I had not worked on it since January. Why, it's
- Stupidman in: A Date To Remember (NES)
So I resumed work on that. I needed to ease myself back in NES programming since I had not done it in a long time. One thing I wanted to do was work on the screen for Act 3. It looked like this:
Which was kinda good, but I need more tiles for the other acts. So I had to make it look better AND reduce the number of tiles in it. I also had to get rid of the green background behind the score because I think it looks ugly. So I worked and got this:
Which, even though I didn't center it, looks a lot better than it did before. And I reduced the number of tiles I had. Just to be sure I didn't mess up the looks of the other acts, I played through what I had of the game so far. I got lost in the museum, but other than that I did okay. I think it's a neat little game. So with Act 3 finally done, I will begin work on Act 4. Act 4 is set in the supermarket where Stupidman needs to buy some soap. I have no idea how I'm going to pull this off, but I think it will be similar to the museum. (The town must want newcomers to be confused with their maze-like building interiors!) One thing I wish I knew was how much room I have left. That would help a lot with figuring out what I can do with the game.
1 Comment
Recommended Comments