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level 4 finished


atari2600land

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I took some time to finish level 4 of Frank the Fruit Fly. The gist of the next two screens is: Frank is always moving right, no matter what you do. Your job is to avoid the spikes in the wall by going up or down (depending on which screen you're on.) Once you get past the second of these screens, you'll finish level 4. But since I haven't programmed anything about level 5 in yet, it'll just go back to the title screen.

 

If you touch the pointy wall, Frank will lose 5 (!) health points and rebegin at the far left side of the screen. Since he's losing five points and not just one now, I had to change the health checking to 0 code a little. Before it was checking if the health was 255. But now since the health can go below zero (and thus, end up at 251-255), I have to check if it's above 200. No big deal.

ftfflevel4_6.png.f3caa93f457abda0ecff990aa17b8341.png

I didn't really want to do this screen, but I have no other ideas for new screens, so I'm just recycling ideas from the Pokemon Mini version. Level 5 will be a house, and level 6 will be a forest. And then I can program in the ending and the game over screen and it will be all nice and finished. But before I program in an ending, I have to think of a beginning. Like: What is Frank's motivation? I think he's looking for his car. That's it. Not his girlfriend, his car. He woke up one day in the meadow and saw his car was gone. There.

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