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It's times like these...


Nathan Strum

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...when I'm really glad I've documented all of the previous mods I've installed.

so_much_wiring.jpeg

So... many... wires...

 

I've been modding away at several consoles for Champ Games' booth at PRGE, plus a couple for John's brother, Paul.

 

Four of the mods are CyberTech S-video mods, and four are UAVs.

 

I prefer working with the CyberTech mods for several reasons:

  • Superior picture
  • Adjustable
  • Way less, and much easier soldering
  • Easily reversible/removable

 

The downsides of the CyberTech?

  • No composite video (not really needed... but nice as a back-up)
  • PINS OF DEATH!

 

I'll elaborate on the PINS OF DEATH! I've mentioned them before, when I was fixing the CyberTech mod in my own 2600. They're really long (and prone to bending/breaking off), but more to the point, they're so thick, that they bend the contacts in the TIA socket, to the point where if you remove the mod, the TIA no longer fits back in the socket snugly. For those consoles where I've installed then removed a CyberTech mod, I ended up replacing the TIA sockets.

 

To avoid that this time, I removed the thick pins, and replaced them with thinner ones using two long-tailed sockets, stacked on either side of the board. I soldered the top socket to the mod, only where 1) there were actual circuit traces on the front row of pins and 2) at four points along the far row of pins (to help anchor it down). The pins of the top socket stick through the board far enough to press-fit the bottom socket onto it. And it is on tight, too. No need for soldering. This makes the whole thing more easily reversible later, if needed (if a pin breaks off, for example). More on "more easily reversible" in a minute.

 

An original CyberTech is on the left, the modified one is on the right:

cybertech_compare_top.jpeg

 

This still gives the necessary clearance when installed, but with much thinner pins that don't thrash the contacts.

cybertech_compare_bottom.jpeg

 

Macro close-up! Look at those super-beefy PINS OF DEATH! They require so much force to insert them into the TIA socket, I'm always afraid I'll break something. So they had to go!

cybertech_pin_closeup.jpeg

 

The original pins are 0.80 mm:

cybertech_pin_original.jpeg

 

The new ones are just 0.48 mm. Almost 1/2 the thickness!

cybertech_pin_new.jpeg

 

Now then... did someone say "more easily reversible"? Well, the original sockets do not go gently into that good night. I'm pretty good at desoldering things, and have an excellent desoldering gun, desoldering wick, and the whole bit. But there was just so much solder holding these in place, there was no way to get it all out - even after clipping the pins off. So... time for some drastic side-cutter action! Chop-chop!

cybertech_chop_chop.jpeg

Yep, I had to snip the sockets off in pieces, to get access to desolder them. Fortunately, they're hollow, so they cut easily. Once chopped off, I clipped on some small clips to the fat ends of the pins, and suspended the board upside-down.cybertech_depinning_bottom.jpeg

 

Then from the other side, all I had to do was hit each pin (or remnant) with my soldering iron, and the weight of the clip pulled them right through. Bloop! (It didn't actually go "bloop", but it should've.) I've found this is a handy trick for desoldering all sorts of stubborn things – just clip a little weight to it, and make gravity earn its keep!
cybertech_depinning_top.jpeg

Besides getting the CyberTechs sorted out, I had two consoles to fix: a light-sixer and a Vader.

 

The Vader was sent to me as a non-runner by AtariAge member McCallister. It looked fine, but there was some gunk on the main board. I cleaned some of it off, recapped it, but still nothing. The chips tested fine in another console.

 

I had two other four-switch boards to try. One was from John, which had been killed off by lightning (you can see it at the end of this blog entry). That was an RF console (no mod), and it just showed a garbled image, even after recapping and chip swapping. (To "fix" his original console, I put a different working board in it.)

 

The third board was sent to me probably 20 years ago, as something to test as part of my (now long-neglected) mods comparison project. Someone had hacked together their own version of a mod, using several potentiometers bodged together in a really sketchy "installation". The email accompanying it said it was a problematic board to begin with, where if a game didn't load, you had to unplug the power, and re-plug it in again. I had ended up stripping parts off it over the years, so this was definitely the farthest from a working board.

 

The board from McCallister seemed most likely to get running, except the more I looked at it, the more gunk I saw. I cleaned it, and cleaned it, and kept finding it everywhere. Then I recognized the smell... it was beer! Someone had dumped a beer in this 2600 at some point, and it was everywhere! Under every component, in the IC sockets, the cart slot, and certainly in the RF modulator. The only way to possibly recover this thing, was to remove every component, clean everything, and then put it back, hoping it worked, or that I could at least figure out what died in the great beer deluge. Way too much work.

 

So... the "beer board" was out.

 

The "bodge board" was going to take a lot of work to put the missing components back, not to mention extricating the "mod" from it. Plus, again, it was problematic to begin with, so that meant troubleshooting it even after getting it back together.

 

So it was back to the "lightning" board. Even though I'd removed a few parts from it to fix another console, it was physically in the best shape. I just had to figure out what the lightning fried.

 

Everything looked fine (admittedly it could've had a baked transistor or something I couldn't readily see), so I thought maybe it was the RF modulator. I realized I'd never tried a mod in it, so I took one of the CyberTech mods, shoved it in there, and presto! It worked!

 

lightning_board.jpeg

 

So one, down, one to go! Once I put the rest of the parts back. :ponder:  (Kind-of need to have Select and Reset switches.)

 

For the light-sixer, I had two sets of boards. One was in better shape, so I focused on that. I recapped it, tested the chips, etc. No picture. But... what if this was also a bad RF modulator? So I threw the CyberTech in there, and presto! That one worked too! Two dead 2600s, brought back to life! No RF, but these were destined for mods anyway.

 

I didn't take pictures of everything as I was working, because I really didn't have the time (I wasn't really planning to blog this much). But I was glad to get them all up and running.

 

The remaining four consoles bound for PRGE – two more Vaders (one from Chris Walton), a Sears four-switch, and a Sunnyvale heavy-sixer (!!) – all work just fine. They'll get recapped as well, and the heavy will get a CyberTech mod, since it's fully reversible. After PRGE, that will become my RF test console. I've never actually had a proper heavy-sixer before (this was also donated by Chris Walton), and I'm really impressed by just how different it is from the light-sixer that followed it. The lower-half of the case is entirely different. The top half is, as near as I can tell, identical. A really clever re-use of that, given that it was designed to fit the heavy base. It's pretty obvious why they changed the bottom half though - besides the heavy weighing probably twice as much, it's also a bit more complicated to assemble and run the RF cable out of. They greatly simplified the mold, the assembly process, and the weight (and therefore manufacturing and shipping costs). Really interesting stuff!

 

The two consoles I'm working on for Paul are a 7800 (no expansion port, but a nice, clean example), and a four-switch Woody that has one of those horrid eBay HDMI "mods" in it. I haven't taken it apart to look at that horror show yet, but it'll all be ripped out in favor of a UAV. Paul has a RetroTink to get HDMI.

 

The 7800's UAV is all done, but to my chagrin the composite-out isn't working. Checking with Crossbow, it seems likely there's either a bad cap underneath the board, or I may have whacked it out of place it with my soldering iron. So after everything else is finished, I'll take that back apart, and see what I can figure out. I really need to finish the rest of these up for PRGE, which is coming up fast.

I wanted to get started on these much earlier, but my workspace had become unusable. I had a tiny, disorganized, antique slant-top desk in the corner, which wasn't big enough to work on, plus I had no usable storage to speak of, so it was all just a cluttered mess.

 

I finally had the time to fix it up recently. So the antique desk got moved to the living room, and I bought an electric height-adjustable desk off Amazon. I bought some drawers and bins, organized and labeled everything, then hung some shelves on the wall behind the desk for storage.
workspace_far.jpeg

 

To access it, I just hit the memory button to raise it up high enough. I positioned the shelves so that even at its lowest height, the desktop won't hit anything.
workspace_shelves.jpeg

 

Anyway, enough goofing off. Time to get back to finishing up these consoles!

 

Speaking of goofing off... I've been meaning to take an infrared picture of the inside of a 2600 for years, and finally remembered to!

flir_four_switch.jpg

Hopefully I can remember to do the same with the sixer when I have that one opened up. 

 

(BTW, the orange dots on the Reset switch are reflections of the heat from the ceiling lights. Same thing with the glow at the top of the RF modulator. It's hard to not get artifacts like that on shiny things.)

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Nope. I can ask Chris Wilkson though. I would guess this was the simplest (?) way to get tall enough pins for the mod to clear other components on the 2600.

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I swear I didn't spill the beer on that board! Good to finally know what killed it.

 

Did you buy a bunch of Cybertech mods back in the day or were you able to find a new source?

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Albert had a few that he was kind enough to part with. He has UAVs installed now instead. Since UAVs get soldered in place, they're less likely to work loose when they get moved/shipped for events like PRGE.

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On 9/18/2024 at 4:20 AM, Thomas Jentzsch said:

Any idea why these POD are used?

I asked Chris, and he said he needed an elevated socket, and that was the accessible/affordable option at the time. He also said later versions of the CyberTech mod used standard pins, but I don't have any of those. Hard to believe this was all done 20 years ago now!

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Incidentally, he had a great suggestion that I didn't even consider - instead of removing the old socket and pins, I could've just soldered a low-profile standard socket to the end of the existing pins. Just would've needed to clip the extra length off instead of going to all that work removing them. Live and learn. :ponder: 

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10 hours ago, Nathan Strum said:

This is on the underside of my Sears four-switch. Isn't it just adorable?

IMG_2932.thumb.jpeg.fddad55f0fc435878a00223e64ff08b7.jpeg

Hm, where are the "highly technical devices inside"?

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49 minutes ago, Thomas Jentzsch said:

Hm, where are the "highly technical devices inside"?

If you were a Sears repair center - those would have been the screws holding the case together.

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Those sockets having the big fat pins with sharp square corners are surely wire wrap sockets. I've used them, and misused them. They do damage/deform the receiving contacts when plugged into another socket.

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This thread reminds me that I've got a 2600 in pieces and a few spare 6507. I believe the RIOT and TIA are good on the board, otherwise I'm even further away from getting a working machine (it kind of worked when I took it apart). What bugged me was that I could not find the correct orientation of the chips, and different pages/images said different things. Inserting chips backwards could be fatal in the worst case, so I gave up at the time.

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11 hours ago, carlsson said:

What bugged me was that I could not find the correct orientation of the chips, and different pages/images said different things. Inserting chips backwards could be fatal in the worst case, so I gave up at the time.

The chips have a "notch" in one end, which will also be silkscreened onto the circuit board. If you can't see the silkscreen, the socket should also have a matching notch or mark. Barring that, if you can see the side of the silkscreen without a notch, then you know it's at the other end. :) 

 

IMG_2937.thumb.jpeg.9e098ab90437735447f9dc5797791fcd.jpeg

 

IMG_2936.thumb.jpeg.f1e2ff244cbcde11d1e5c474e67d9ffa.jpeg

 

IMG_2934.thumb.jpeg.5ceab89251870dd7daefced1e5f0fffa.jpeg

 

IMG_2935.thumb.jpeg.10855214bc56c7cbc955276aed13982c.jpeg

 

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I'll look closer at the circuit board next time I dig it out. I'm quite sure the sockets didn't have any notch, but I suppose the silk screening should be there regardless of circuit board revision. Thanks for the link to the service manual.

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Well, clearly I forgot to take an IR picture of either six-switch console while I had them disassembled. Whoops. :roll:  I was under serious crunch-time to get these finished up.

 

In fact, I didn't take any other pictures while I was working on these, except this one:

IMG_2933.thumb.jpeg.94bf85fece56849e5b9a0b9e578831ea.jpeg

 

So what's all this then? As I've documented before, I use inline Molex connectors to join the wiring coming from the mods to the output cables that have video and audio connectors. I do this so that if I need to take the consoles apart later, it makes it much easier to work with them. However, attaching Molex pins to the wires on the various audio and video cables was always a pain: the wires were all different gauges, the ground wires were braided shields, and none of them were the right size to properly crimp. So this time around, I spliced on short pieces of wire that *does* work easily with the Molex pins. The pic shows all of the wires ready to be spliced, one spliced set ready for heat-shrink tubing, and on the right, a finished output cable.

 

Splicing all of those wires together took extra time. But in the end, it made the Molex connectors vastly easier to put together, and the end results were better too.

 

I finally got all six of the consoles for PRGE modded and working. Paul's consoles didn't get finished, so I'll wrap those up and send them later since they weren't needed for the Expo.

 

The rest will all be at PRGE this weekend at the Champ Games booth (#1139). I can't attend this year, but John will be there with the whole catalog of Champ Games for sale, including the brand-new Tutankham Arcade and several games from other developers that are being republished as part of the "Champ Games Presents" lineup. Be sure to stop by and check 'em out!

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Thanks to -^Crossbow^- I was able to fix the composite-out on Paul's 7800 UAV.

 

He did some sleuthing on a spare UAV, and traced the composite signal back through a resistor (R15) to one of the chips on the board:

UAV_CVBS_Connection.jpg.0b44d9b59dbb0ed5

 

So that gave me something to test. Once I got the mod de-soldered, that is. Because of course, R15 was on the underside. :ponder:

 

Anyway, yep - R15 was toast. It should be 75Ω, but read as an open circuit. The problem then was that I had no surface-mount 75Ω resistors just sitting around. So that meant ordering one, or coming up with a substitute.

 

After digging around in some old discarded projects, I managed to find a usable, 75Ω axial resistor. So I was halfway there. Now... how to replace such a ridiculously tiny resistor with something probably 20 times its size?

 

Well fortunately, R15 is at the end of the circuit. The only thing after it is where you connect the composite-out wire.

 

So that meant I could just bypass R15, and put the replacement resistor inline in the composite wire itself.

 

I have almost zero experience with surface mount components, so this was a nice, easy solution. And it also saved me the headache of ordering something and paying absurd shipping for it. I just had to remove R15 and bridge it with a piece of wire:

IMG_2951.thumb.jpeg.dc5df4556bb2a54376f5a61ae9f92c6e.jpeg

 

Then splice the resistor inline (the yellow wire), and cover it with some heat shrink tubing:

IMG_2952.thumb.jpeg.d2975307059de092fd35b99856fd0bd1.jpeg

 

So that got the mod fully working! And if I ever run across this again, I've got a path forward for troubleshooting and repairing it.

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