Jump to content
  • entries
    657
  • comments
    2,699
  • views
    900,317

Back to 4 corners


SpiceWare

428 views

I didn't like how the the 1 corner checking was working out, so I added back checking of all 4 corners. To make sure the screen doesn't roll/jitter, I added a "time remaining" check before processing collisions for the 2nd fireball.

 

I also did something that I hope addresses the problem where a fireball would get past your shield then bounce around inside the castle wall and take out a large number of bricks. I changed it so that after the fireball's new direction is calculated, it's checked to see if it's towards the king of the castle. If it is, the direction is changed to be away from the king. Seems to help.

mm20060924NTSC.bin mm20060924PAL.bin Medieval_Mayhem.zip

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...