Some revisions and a text question
Made a few changes
- fixed problem where players 1 and 3 could move too far up the screen causing the graphics to be corrupted.
- Maxed out the fireball speeds when all human players have died so the current round will end quicker.
- fixed AI Catch to release the fireball if an AI player is killed while holding the fireball.
- Redid the AI Catch Button routine. Old routine used ROL to shift the Catch Bit State of AI player 1 to AI player 2(and so on). New routine uses AND and ORA to clear/set each AI player independently.
I'll be addding the Easter Egg soon - is the No Flicker 13 Char Text at the MiniDig the best no flicker routine?
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