Roughin' it
Well, I wasn't originally planning to enter the Q*bert b*nQ label contest, for a couple of reasons. First, because I felt that Q*bert had been done to death. Not the original game (see also here) - which I've always liked - but the property. Q*bert was everywhere in the early 80's, even having his own TV show. So he's been drawn on various advertisements, products, game re-makes, and quilts for 25 years, and I didn't really think I could come up with anything particularly different. Second, I'd just wrapped up the Gingerbread Man manual illustrations, and if I were to do a Q*bert b*nQ entry, I'd likely do it in the same clean-line, airbrushy style I used for that, and frankly, I've done enough of that in the last couple of weeks.
(I really like the way the manual turned out, and it was a lot of fun to do, but it was also a ton of work.)
But then I thought, maybe I could do something less literal, and more abstract. Initially, I was thinking cubism (for obvious reasons), but that would take too much work to make it convincing. So instead, I sat down with Painter (which I've used before on the Conquest of Mars and Rainbow Invaders labels), and decided just to paint something as loose and fast as I could. Not make a literal interpretation of the game, but just a quick representation of it, and see what happened. So, within a couple of minutes, I had this:

Turns out, I liked it. It was bright and vivid, a bit different, yet still obviously Q*bert. So I cleaned it up a bit, finished up the details, and adjusted the composition to fit within a label.
This is the final piece - the outline shows the part that I submitted for the Q*bert b*nQ label contest:

Up next, I have to do the final text corrections in the Gingerbread Man manual, and then I have yet another label and manual to do. But that one's going to be way different... ![]()

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