Jump to content
  • entries
    945
  • comments
    4,950
  • views
    1,219,507

Roughin' it


Nathan Strum

1,010 views

Well, I wasn't originally planning to enter the Q*bert b*nQ label contest, for a couple of reasons. First, because I felt that Q*bert had been done to death. Not the original game (see also here) - which I've always liked - but the property. Q*bert was everywhere in the early 80's, even having his own TV show. So he's been drawn on various advertisements, products, game re-makes, and quilts for 25 years, and I didn't really think I could come up with anything particularly different. Second, I'd just wrapped up the Gingerbread Man manual illustrations, and if I were to do a Q*bert b*nQ entry, I'd likely do it in the same clean-line, airbrushy style I used for that, and frankly, I've done enough of that in the last couple of weeks. ;) (I really like the way the manual turned out, and it was a lot of fun to do, but it was also a ton of work.)

 

But then I thought, maybe I could do something less literal, and more abstract. Initially, I was thinking cubism (for obvious reasons), but that would take too much work to make it convincing. So instead, I sat down with Painter (which I've used before on the Conquest of Mars and Rainbow Invaders labels), and decided just to paint something as loose and fast as I could. Not make a literal interpretation of the game, but just a quick representation of it, and see what happened. So, within a couple of minutes, I had this:

 

bonq-rough.jpg

 

Turns out, I liked it. It was bright and vivid, a bit different, yet still obviously Q*bert. So I cleaned it up a bit, finished up the details, and adjusted the composition to fit within a label.

 

This is the final piece - the outline shows the part that I submitted for the Q*bert b*nQ label contest:

 

bonq_final.jpg

 

Up next, I have to do the final text corrections in the Gingerbread Man manual, and then I have yet another label and manual to do. But that one's going to be way different... :ponder:

6 Comments


Recommended Comments

I'm really digging this the more I look at it. It's kinda interesting to see the evolution and the placement of the colored boxes. I really love the colors though. It screams videogame with the vibrant, primary colors. It almost looks like you've limited the palette to the origianl 16 colors availble on 8-bit computers. And I love the subtle blue background blobs. A simple effect but it really helps tie everything together.

 

And if I go into over-analyzing mode, there's something interesting going on with the thickness of the brushstrokes that's almost reminiscent of thick, boxy pixels. Very appropriate. End over-analytical mode.

 

Even though it's entirely appropriate considering the game and what's been done, it's still hard to get excited about the fact that what you've done is essentially redone art. One of your strong points is your original character designs and cartooning skills but here you're just recycling classic, and potentially copyrighted characters. Again, probably totally appropriate, just done before. I'd love to see this colorful, rougher style applied to more stuff down the road.

Link to comment

I like the contrast of the bright colorful characters that seem to look painted against the dark background. It's a very nice effect. The rough look gives it an abstract surrealistic style that's just like the game itself. Wonderful concept.

 

I won't be competing in this contest though, I think you already beat me. :) In fact, I'd say this looks like a winner. :)

Link to comment

Thank you all for the kind words. It's always nice to get feedback (and even better to get positive feedback :) ).

 

Even though it's entirely appropriate considering the game and what's been done, it's still hard to get excited about the fact that what you've done is essentially redone art.

I agree completely - which is why I almost didn't enter the contest.

 

I'd love to see this colorful, rougher style applied to more stuff down the road.

Me too. :) The nice things about contests vs. for-hire work, is that with contests, I'm not really worried about the end result. It's more about the process, and experimenting. In this case, I found a brush in Painter that I really like to use. That may seem trivial, but Painter has hundreds (if not thousands) of brushes that mimic real-world media, and while many of them are very cool, they're not always useful for what I want to do. So it was kind of a "eureka" moment finding one that gave me the look I was after.

 

Now that I'm thinking about it a little more... this might actually work for the next project I've got lined up... :)

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...