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A W.I.N.ner is You!


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W.I.N. stands for Word, Image, Number. The object of this game is to construct words, images and numbers drawn from a deck of cards using the elements on the Überlay. To claim an element for use in your assembly, you have to move the Spot while it is invisible to an element you can use.

 

The Player Spot starts out in the blank square at the bottom center of the screen (near the scientist). You hit the reset button on the controller and the Spot disappears. You then manipulate the controls until you think you've moved the unseen spot to the element you need for your picture. You hit the reset button again, the spot appears and you see how close you got. If it lights a different element, one of your opponents may be able to claim it for use towards their own goal. The first to construct two words, one image and two number sentences W.I.N.s not only the game but possibly control of the entire Universe as well! Although that's not explicitly stated anywhere in the manual, some manipulation of spacetime is implied due to the stereotypical look of the Scientist guy.

 

The numbers, letters, and shapes on the grid in the overlay can all be used to construct the words, images and numbers you find on the cards. You keep track by using what I still call a "magic slate". It's one of those slates that consists of a plastic pad and two sheets of thin plastic, one clear and one gray. When you write on it with a plastic stylus, the imprint makes a dark mark and stays until you lift both sheets of plastic. It allows you to use the slate over and over again. Considering how often this has been used, I'd say a pad of paper might've been more cost effective.

 

In the case of these particular Magic Slates, one of the plastic sheets on each slate has a pre-printed template consisting of a line of blank squares for filling in your letters or numbers as you acquire them, as well as about half a dozen Images. The images are identical to those found on the Image cards. To build and keep track of your Image goal, each time you acquire a certain shape that is part of your image, you run a line through that shape. For instance, a cat has, uh, okay, here's where a picture replaces at least a dozen or so words I'm too lazy to type.

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Get the idea? The words are words like Holiday, Rainbow and Zippers. The Numbers are equations like 6+3=3x3, 5+3=7+1. The shapes are as you see them above on the pad.

 

In our book, this doesn't count as a "video game" in the strictest sense. What we have to do involves moving something we can't see, so that makes it a "non-video game", I think. We each completed a Word, Number and Image and called it quits. It was challenging, in a way, but it isn't the type of challenge that we felt any type of satisfaction after meeting it. Like more than a few of the other Odyssey games, W.I.N. serves merely as a quiet reminder of the humble roots of our passion while also reminding us of about a hundred other things we'd rather be doing.

 

Ultraman gets the point.

 

The Score: Ultraman 11, Odyssey 12

 

Will Ultraman catch up and win as we play through the last three and most rare games for Odyssey? Will I ever recoup what I spent on all these Odyssey games? Tune in next entry!

 

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Thumbs up for the magic slates!

 

The game fails the same way Roulette and others did. Moving that invisible spot is just no fun at all.

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I'm surprised you still remember these games and the whole experience enough to reply to every single of my comments! Thank you for this!

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On 9/30/2012 at 6:26 PM, Nelio said:

I'm surprised you still remember these games and the whole experience enough to reply to every single of my comments! Thank you for this!

I will admit that now in 2021, it's all a bit foggy.

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