[KM] Poking Along
Hey guys I haven't given up on this project! Still tweaking things here and there and trying to figure out what to focus on next. I altered things a bit so that the Jump now propels the character forward, while the Jumpkick does not. This leads to a little more player shuffling and much less jumpkick spamming.
Also,
* added more sound effects - these are almost all subject to change but at least there's audio feedback now
* made a hacky attempt at stopping the screen rolling on player death (still happens... I see the cause but it's actually pointless to fix it now since I already plan on reworking it later)
Moves still need further balance (the crouching punch is useless, the stomach kick is very strong) to make them useful in different situations. I'm thinking of adding a "forward dodge" if I can figure out graphics for it - the idea would be that you could get behind an opponent spamming high attacks like the face-kick by rolling under him instead.
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