Jump to content
  • entries
    36
  • comments
    32
  • views
    74,069

Using the Title Screen Kernel Wizard


The Titlescreen Kernel is a custom assembly module that allows you to display a high quality titlescreen in your batari Basic game, without having to write any assembly code yourself. This will walk you through creating the most basic titlescreen. If you want to learn more about how this works, or creating a titlescreen by hand, please read the documentation included with the titlescreen Kernel download.

 

The following steps will walk you through building a basic titlescreen using the included samples:

 

1. Install the titlescreen kernel – Download, unzip, and copy the titlescreen folder to the same folder as visualbB.exe. It should contain the following:

 

blogentry-5778-129887560349_thumb.png

 

2. Download this test version of VisualbB Build 558 VisualbB_1.0_Build_558.zip

3. Make sure you have the VisualbB Sound library or the Music Editor will crash!

4. Launch VisualbB

5. Right-click a project folder and select Add-> Title Screen.

 

blogentry-5778-129887560477_thumb.png

6. This will launch the Title screen wizard.

blogentry-5778-12988756061_thumb.png

7. A custom titlescreen is made up of multiple display minikernels. Each selected minikernel is stacked on another. Click Add Kernel.

 

blogentry-5778-129887560717_thumb.png

 

8. Next you need to choose a min-kernel. Select draw_96x2_1 from the dropdown combo box.

9. Next double click the image box on the right add the sample image, logo.bmp

 

blogentry-5778-129887560924_thumb.png

10. Right click the Image and select background color

blogentry-5778-129887561028_thumb.png

11. Click on the gray area so that it becomes the background color and the white will be used as the forecolor.

blogentry-5778-129887561937_thumb.png

12. Use the following session to add another kernel

  • Kernel: draw_48x1_1
  • Image: sun graphic.png

 

blogentry-5778-129887562101_thumb.png

13. Click Set color and set to $42

blogentry-5778-129887562205_thumb.png

 

14. Use the following session to add another kernel

  • Kernel: draw_48x1_2
  • Image: sun graphic.png

blogentry-5778-129887562477_thumb.png

15. Next add another kernel for spaces set to 3

 

blogentry-5778-129887562683_thumb.png

 

16. Finally add two additional kernels for

 

blogentry-5778-129887562852_thumb.png

 

17. Click Create Title Code to generate all the code. At this point you can tweak the code if necessary.

 

blogentry-5778-129887562997_thumb.png

 

18. Check the boxes for Open in IDE after create

19. Check Preview after create

20. Click Create

blogentry-5778-129887563105_thumb.png

 

21. You should also notice a new file created <nameofproject>_Title.bas was created and opened in the editor.

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...