Outlining the ups and downs
I'm finally getting back into doing some more work on Roids, and spent some time today working on some more powerups.
So, today we have the all new Dual Shot, Triple Shot and Rear Shot powerups. I'm also considering a "Death Blossom" powerup which when activated will spin around firing randomly, and then leave your ship powered down, drifting and unable to move or fire for a short period. I need to plan this one out a bit more though, because I don't want to use any extra buttons for the controls. It'll probably turn out to be a silly and unused option, but I think it might be fun, and, after all, this is my game.
The Challenges screen is now functional and is tied back to the main game, which is calling handlers for the current challenge mode to test for win/fail events. It feels like its now shaping up towards an alpha build. There's still a heap of work to be done planning and designing levels, and adding assets but we are getting closer.
Minor unlockable rewards are shown at the bottom (blue), major unlockable rewards are shown at the right (green), and the final 100% unlockable is in the corner (yellow)
Finally, if you'd like to get a "hands on" on the current build, or see some of the other things we're working on at the moment, then head to Outline this week and ask ggn politely, I'm sure he'll let you have a go :-)
One day, I'll get there myself. The commute to the event is currently a bit of a bitch
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