Hunt & Score aka Memory Match
Hunt & Score aka Memory Match aka A Game of Concentration
I think there should be a limited and defined set of "real world" games that are appropriate for translation into the art form of videogames. The following is my hastily composed list of criteria.
1: Any real world game for which it may not always be easy to find a human opponent.
2: Any real world game that normally involves two or more teams, physical exertion or a lot of expensive equipment.
3: Any real world game that might kill, maim, or drive you into bankruptcy.
4: Any real world game that just isn't easy to find out in the real world anymore.
Of course, this list excludes the consideration of market-driven forces and therefore isn't worth a damn.
The "need" for Hunt & Score, while not a bad game by itself, is obviated by the pre-existing Memory Match card games that most every parent already has sitting in their closets and/or playrooms. The "real world" version of this game has illustrations, both more colorful and more numerous, making it, respectively, more entertaining and more challenging. I don't see the point for making this game other than the fact that there must've been a perceived demand for it. I don't know enough about sales numbers for Hunt & Score to know if they were wrong or not.
You may choose between a 4 by 4 grid and a 5 by 6 grid of memory cards. You punch in the number of the card you wish to turn over, view the card, type in the second card's number, hear a happy sound indicating they match or a sad sound if they don't. You get to go again in the two-player game if they do match. The difficulty switches merely control the number of points you earn when you make a match. (One point on setting "A", two points on setting "B")
While I was able to play the one player game of this title, I wasn't able to play the 5 by 6 grid version because the bottom of the grid extended off the bottom of my old TV screen. When I tried to play it on a more modern television, the picture rolled. (Maybe I have an odd copy of the ROM in my Cuttle Cart 2?). I didn't try playing this with my son, as, unfortunately, we haven't been able to spend time with the Atari since I started my new gig this week. Perhaps this weekend we'll correct that, but I suspect that my bottom line will still stand.
Bottom line is: I don't think the game of Memory Match needed to be turned into a videogame. Nice thought. Thanks for trying, but really, it wasn't necessary.
Next Entry: Hangman aka Spelling.
UPDATE: My son and I played this today and we reached the same conclusion as supercat. Why did they make this a keypad game when a joystick would've worked? We enjoy memory games, too. We just didn't enjoy this one very much.
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