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To-doing


Nathan Strum

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Sounds like a Don Martin sound effect*, doesn't it? To-doing!!

 

But actually, this is yet another To-Do List. However, since some of it is already in progress, that makes it a "To-doing" list.

 

If the blog tags weren't still broken, you would be able to click on a handy link, and look at my previous To-Do List entries. But it's just as well you can't, since even I don't particularly like looking back on lists of things that I never got finished. :roll:

 

That said, I'll continue with the tradition of posting a link to the last To-Do List entry that I wrote up, for the curious or seriously bored amongst you.

 

From that list, I've carried over projects that were in-progress at the time. So let's see where we're at today, shall we? Titles in "quotes" are code-names for as-yet unannounced projects. Items in bold are the parts of the projects I'm involved with. Where known, I've listed the status of the game's development.

 

Homebrews/reproductions still in development from previous "To-Do List":

  • "Chun-Li"** - Game graphics: Finished; Level design: Finished. Game development: Final testing, music. Currently on hold.
  • Chetiry - Title screens (including "Gameboy" variation), various graphics, label and manual artwork: Finished! Game development: Finished.
  • Omicron - Label and manual: Label finished, second pass on manual finished. Game development: Release candidate.
  • "Gut Bomb" - Game graphics and level design: In progress. Game development: On hold.
  • RPS - Game graphics, label and manual: All in progress, to varying degrees. Game development: On hold.
  • "Bruce" - Game graphics: In progress. A speculative project, but a couple of programmers have been working on it from time to time. You never know... :ponder:
  • Good Luck Charlie Brown (formerly "Weifang" - unreleased prototype) - Game graphics, gameplay feedback for enhanced version: Preliminary work started. Enhanced game development: On hold. Original version of prototype released.
  • "Unreleased prototype #2" - Title screen bitmap: Done; (w/Dave Dries) Box, label and manual: First pass done on box artwork - will resume in the spring. Game development finished, release slated for sometime in 2013.

New projects since the last "To-Do List":

  • "Cat Food" - Game graphics, concepts, play-testing. Game development: display kernel working. Project is on hold.
  • Space Rocks - Game graphics: Finished. Entries for label contest: Finished (runner-up). Game development: Finished.
  • "Project Retro" - Demo graphics: Finished. Another speculative project akin to "Bruce", but now appears to be a dead-end. I'll probably post a blog entry about this in a couple of months.
  • Halo 2600 - Manual layout: Finished.
  • Star Castle - Game graphics: Revising and enhancing graphics; (w/Dave Dries) Label and manual: Preliminary work underway. Game in active development.
  • Boulder Dash - (Using André Bolfing's contest-winning artwork) Box, label and manual layout: Done. Game development: Finished.

Miscellaneous unfinished projects:

  • AtariVox+ - Manual and label. I have no idea what the status of the AtariVox+ is. Hopefully production will be able to resume at some point. I'm still not even sure I'm slated to work on it anymore.
  • Stella at 20 - I finally bought a new Mac, so I could begin working on it again. However, now I need to sort out whether I'll be moving to Final Cut Pro X, or Avid Media Composer 6. So, don't expect this anytime soon. Think "Boulder Dash" if you're looking for a similar timeline. ;)
  • Update MacMAME.net movie reviews - Someday. Maybe this year. Maybe next. MacMAME.net doesn't exist anymore, but I have registered a new domain name for the reviews to reside at.
  • 2600 Mods Comparison Project - Would really like to update this during the summer - especially since the site is coming up on ten years old. My last two summers I've been so completely buried at work that I haven't had the time for it. Plus, my 2600 is dead right now, so I need to revive that before I even think about testing video mods again.

So, there you have it. Some of this should be wrapped up "fairly soon". Some... well... maybe never. :ponder: But such is the world of hobbyist projects. You work on them when (or if) you have the time, interest, and resources to do so.

 

Some homebrew projects have been all-but-abandoned by their programmers for all manner of reasons (health, other real-life issues), and as such I no longer include them in my lists. But I'm hoping someday we can see some of them completed...

 

I've also been meaning to post some more "behind the scenes" of some of the labels I've created, but again, haven't had the time or inclination. I suppose at the least I should set up some sort of gallery here of them with a little info about each one. That shouldn't be too painful to sort out.

 

Finally, I've got some more Artie the Atari strips written, so I should get back to that sometime as well. Hopefully soon. And by "soon", I mean before August. ;)

 

 

*As an aside - try playing "Sound Effects Scrabble" sometime. It's just like regular Scrabble, except with the house rule that you can make up any word, as long as you can justify it as a sound effect.

**Chun-Li's actual title was revealed at the Houston Arcade Expo last year, and here, but not "officially" announced as far as I know.

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Working on the Omicron manual again. I got a little burned out on manuals after Boulder Dash, but I'm back in the drawing mode again, and made some decent progress today. Hopefully I can get it put together before Albert starts adding new titles to the AA store.

 

espire8 has made some good suggestions regarding the Space Rocks graphics, so I'll be looking into re-working those in the next week or so.

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Updates:

  • "Project Retro" - Demo graphics: Finished. Another speculative project akin to "Bruce", but now appears to be a dead-end. I'll probably post a blog entry about this in a couple of months.
  • Halo 2600 - Manual layout: Finished.
  • Space Rocks - Game Graphics: Finished (except for title screen logo - to be determined).

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Updated:

  • "Chun-Li"** - Game development is back in progress. Need to start doing some serious play testing again.

Added:

  • Space Rocks - Entry for label contest. First one finished, second one in-progress (may not get that one done, but we'll see how the week goes).

And although not on my official "To-do" list, yet, there are a few other blog-projects I need to get back to:

  • Finish and post "Lost episodes" of Artie the Atari (yes... there are actually such things).
  • Post a couple more "Stupid Game Ideas".
  • Write up "Wreck-It Ralph" review. But I have to go see the movie, first.

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Added:

  • "Cat Food" - Game graphics, concepts, play-testing. Game development: preliminary discussions.

Updated:

  • "Chun-Li" - Game graphics: Finished; Level design: Finished. Game development: Final testing, music.
  • Space Rocks - Game graphics: Finished. Entries for label contest: Finished (runner-up). Game development: Finished.
  • Good Luck Charlie Brown (formerly "Weifang" - unreleased prototype) - Game graphics, gameplay feedback for enhanced version: Preliminary work started. Enhanced game development: On hold. Original version of prototype released.
  • "Unreleased prototype #2" - Title screen bitmap: Done; (w/Dave Dries) Box, label and manual: First pass done on box artwork - will resume in the spring. Game development finished, release slated for sometime in 2013.

"Weifang" was the code name for Good Luck Charlie Brown. The game was released in unmodified form this summer, and the enhanced version was publicly mentioned in the forums, so the code-name is no longer necessary. Weifang is the "Kite capital of the world" and Charlie Brown flies a kite in the game, in case you were wondering.

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Updates:

  • "Chun-Li" - Game graphics: Finished; Level design: Finished. Game development: Final testing, music. Currently on hold.
  • Omicron - Label and manual: Label finished, second pass on manual finished. Game development: Release candidate.
  • "Cat Food" - Game graphics, concepts, play-testing. Game development: display kernel working. Project is on hold.
  • Star Castle - Game graphics: Revising and enhancing graphics; (w/Dave Dries) Label and manual: Preliminary work underway. Game in active development.

I highlighted the changes here in red so they're easier to see. I think I'll keep that for the next To-Do entry, and maybe just add changes in red each time to the main entry, instead of updating the way I'm doing now. And since it's been a year since the last To-Do list, I think it's about time for a fresh, new one.

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