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1. Does the new score routine display OK on your TV?
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Yes3
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No0
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Omegamatrix posted this preliminary kernel that simulates seven-segment displays to support two 6-digit displays and two 1-digit displays. It does this by drawing figure 8s using player 0, player 1, missile 0 and missile 1.
Once this is drawn on screen, the playfield is colored black and set to have priority over the other objects. Playfield pixels are turned on to hide (and thus "turn off") individual segments. Since the digits cannot be colored, I added a couple of colored playfield stripes to help reinforce which player's score is which. At the moment player 1's information is shown on both sides to test the routines.
I've also added a digit-test routine that's turned on by switching the Left Difficulty to A. It'll show 0-9, a-f, then repeat the test on the other side..
There is an issue though, the new score display takes up more room than before. Instead of shrinking the gaming area I've decided to encroach into overscan. It looks just fine on both of my systems (modded VCS hooked up to a C= 1084S and a 7800 hooked up to an old 13" CRT TV), but it's possible the scores could be cropped on other displays. For those with a Harmony, please report back whether or not it works on your display.
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Edit: new build with shorter colored lines in the score display
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